Showing posts with label Adventure. Show all posts
Showing posts with label Adventure. Show all posts

Wednesday, November 14, 2018

The 5th Anniversary, Oceanhorn 2 and a new website


We know, we know – there hasn't been a blog update in a long time, but we're making up for it! Today marks the 5th anniversary of Oceanhorn first launch on iOS, the perfect occasion for a few things. First of all, we'd like to say 'thank you' to our incredible community – over the years and for each platform release we've seen an incredible amount of passion and support for the world we created. We wouldn't be here without you, and we'll always keep that in mind.


Solve the mysteries of the ancient Arcadians in Oceanhorn 2



It's also an excellent time to talk about Oceanhorn 2: Knights of the Lost Realm. The game is coming along great, and we're confident it will be worth the wait! We are targeting 2019 for the announced iOS release. Over the next few months we'll have updates on various aspects of the game, but for now, you can feast your eyes on the brand new Oceanhorn website we are launching today. It features never-before-seen screenshots and info about Oceanhorn 2, with more to come. If you'd like to cover the game in one of your channels, head to the Press page and download our Press Kit.

Oh, one last thing: we're also setting up an Oceanhorn newsletter, where we plan to send updates on the game before they become public and celebrate the fifth anniversary this whole year in one way or another. If you want to be the first to know what we are up to, make sure you sign up on oceanhorn.com homepage!

Until next time!
oceanhorn.com

Oceanhorn 5th Anniversary label! Let's celebrate the whole year!

Tuesday, May 16, 2017

Oceanhorn 2: First gameplay video and screenshots!

Since many of you can't make it to the Nordic Game conference in Malmö, Sweden – we decided to capture a video of our demo! The video is unedited footage that is captured on an actual iPhone 7 Plus.

If you happen to be in Nordic Game, come visit us at Epic's booth and try out the demo yourself! I will keep it short and let the video and screenshots speak for themselves.


 
Oceanhorn 2's Hero lives near ancient structure called Beacon.


Try and catch me!
Home sweet home and trusty old training dummy
So this is why the treasure is still here!
Arne Village is the starting location of Hero's adventures
Hero can carry and throw all sorts of objects
Owru houses
Journey will take Hero around the world

Galactoss will not suffer fools. Watch out for your healthbar!

Monday, May 15, 2017

You spoke, we listened! Oceanhorn coming to PS Vita on May 17th



In September 2016 we released Oceanhorn on PS4 and Xbox One, our very first console game. Since its release we received so much love and overwhelmingly positive feedback from console gaming community. Thank you so much!

Oceanhorn  is our love letter to action adventures from past generations and combines the action and puzzle elements from Zelda games with the emotional journey of the Final Fantasy and Mana series.

Oceanhorn on PSVita in action

Wow these colours pop on the PS Vita screen!

Soon after launch we received many requests from players who’d love a portable PS Vita version of this game so we decided to do a Twitter Poll about it. What followed was an incredible Tsunami of likes and retweets – it blew us away! We are very happy to announce that Oceanhorn – Monster of Uncharted Seas will arrive on PS Vita on May 17th, 2017.


Taking full advantage of PS Vita


We’ve been working hard to deliver the same gameplay experience that you’ve loved on consoles, so we put many hours into optimizing our code. We’re very happy to confirm that the whole game runs beautifully on the PS Vita delivering smooth performance all the way through the entire game.

It’s just amazing to see the game coming to life on the colourful PS Vita display. Everything looks so expressive, adding an extra punch to the huge variety of islands like rainy forests or scorching desserts. Explore all of them on the go!

The game will take you from the deepest dungeons to the highest skies


Beautiful Game for a beautiful Handheld System


We didn’t stop with just porting it, we also added features to take advantage of the Vita in unique ways. You decide if you want to use them or play in a traditional way. First of all we enabled Touch Screen for casting spells and to navigate the menus. This is a very comfortable and direct way of choosing targets or menu options.  Furthermore we enabled PlayStation TV so you can play on the big screen.

Oh and in case you’re wondering: The game features its own set of trophies, so all trophy hunters rejoice, another Platinum Trophy to hunt for. Altogether we aimed to deliver a must have for every PS Vita library and it’s our way of saying thanks for your support. Cheers!

Korbinian Mossandl// Producer, FDG Entertainment



Friday, January 27, 2017

Oceanhorn 2, Unreal and Beyond

The reveal of Oceanhorn 2's development got an amazing reception from all of you back in August. Thank you so much!

It has been five months now and we have been very busy working on the game, to fulfill our dream project one asset and feature at a time. Unfortunately, we haven't had time to give you guys any updates. Let's remedy that right here, right now!


Oceanhorn 2 looks stunning on mobile

Weighing our options


Over the years, we have learned that making a video game is a huge undertaking. For Oceanhorn 1 we did everything from ground up, from using a proprietary game engine, designing and developing our own full featured level editor to a highly laborious porting and upgrading work that had to be done for other platforms.

When we were dreaming up what Oceanhorn 2 should be like, we knew that we would have to do everything from ground up yet again if we would continue using our own tools. To meet the high expectations of the video game audience on mobile, high-end PCs and consoles, we decided to start developing Oceanhorn 2 on Unreal Engine 4.


New perspective takes you in the center of the action


Powered by Unreal Engine 4


Unreal Engine is a game engine that has proven itself in hundreds of big titles over the past 20 years. Its graphical capabilities and level editing tools are the best the industry has to offer. We have the artistic freedom, and to ensure we can achieve what we set out to do, Epic allows us developers to access the engine source code. With Unreal Engine 4, we basically have hundreds of man years of video game development backing us up, and delivering our uncompromised dream is still going to be in our own hands in the end!

"With Unreal Engine 4, we have hundreds of man years of video game development backing us up"

This project has introduced a lot of new and exciting things for us, from new ways of thinking to new tools and workflows. As an artist, I had to learn everything about physically based rendering. It provides an intuitive way to express the realistic properties of the materials for the renderer. It is a relatively new way to get realistic looking materials for a modern game engine that handles realistic lighting.

Our game has an artistically stylized look, but even our style benefits from the physically based rendering. Pixar animations have used it for years, but these days we can render it in realtime, even on mobile.


Good things come to those who wait


When setting up the renderer and materials, we wanted to make sure everything will work on both PC and mobile. Minor differences can be seen in some of the screen space effects, as all of them are not yet feasible on mobile hardware. We started optimizing the project for the mobile right from the beginning, and when we started to test out our game on actual mobile hardware, our efforts paid off.


The development and discovery


In our previous announcement blog post we shed light on some of the new gameplay aspects featured in Oceanhorn 2. These were just a few examples of the features that will make Oceanhorn 2 truly special. We will be sharing more exciting news with you in the upcoming months.


A knight's weapon Caster in action


There is a certain unrevealed element in the game that makes Oceanhorn 2 different when compared to other games in the same genre. We have been experimenting with this element right from the beginning, and we are starting to see the impact it has on Oceanhorn 2.

When developing new and exciting elements to the game, our main goal is always to improve the player’s experience and reinforce his or her emotional investment to the the world and story. We also aim to enrich the aspects that people loved in the original game, such as exploration.

In many ways, experimenting with features is one of the perks of being an indie company. If we come up with the best thing ever for an action RPG at any given time, we can go ahead and add it to the game.


Mobile graphics of 2017!

In our day to day development, we have reached a point where we can produce game content fast. More cutscenes and levels are being added to the game every week and the quests are starting to shape up. Still, we have a long road ahead of us to finish this game and I hope Oceanhorn fans can wait patiently.

We have received lots of questions about the platforms which Oceanhorn 2 will be released on. We can’t confirm all of the platforms yet. What we can say is that Oceanhorn: Monster of Uncharted Seas sold over 1 million copies on all platforms combined, but let’s remember it started out as an amazing iOS adventure game.

Oceanhorn 2 will definitely come out on iOS.

Friday, June 17, 2016

Oceanhorn is coming to Android - Steam Mac version Out Now!

Oceanhorn – Classic Adventure Game for you favorite platform




Android has been one of the most requested platforms from us and we are happy to announce that Oceanhorn's world domination continues and Oceanhorn is coming to Android! Same team that works on console versions are behind the quality Android port. We'll get back to you with a release date later on!

In other news, we have just released an update for Steam version. It will add a support for Steam Controller and Steam link, but most importantly you can now play Steam version on your Mac! Save games in Steam are cross platform compatible.

So, in 2016 you will be able to play Oceanhorn not just on iOS, Apple TV or PC – but on Mac, PS4, Xbox One and even on your Android devices and Android TV!

Oceanhorn is the classic adventure game for your favorite gaming platform!



I am eager to tell you all what we have been working on for the past year – but it will have to wait just a little bit longer. ^_^

Thursday, May 19, 2016

Oceanhorn for Mac Appstore - Out Now!

Oceanhorn looks great on Mac, especially with Ultra settings!

We are proud to announce that today we released a remastered version of Oceanhorn: Monster of Uncharted Seas for Mac Appstore, together with our buddies at FDG Entertainment! Just like in iOS version, the soundtrack is composed by Nobuo Uematsu and Kenji Ito. We did the port for OSX ourselves to make sure everything will be perfect when Mac gamers set on their journey in Arcadia!

Here's the link to the Appstore:
https://itunes.apple.com/fi/app/oceanhorn/id1044375067?mt=12

So if you're a Mac gamer and haven't yet played remastered version of Oceanhorn yet – now's your chance.

Happy adventures!

Tuesday, October 27, 2015

Oceanhorn is ready for Apple TV launch!

Precise controls for Remote and MFI Controller !

Apple launching a new device is always exciting time for us and this time we are especially thrilled, since Oceanhorn is about to debut in your living rooms thanks to the amazing hardware of Apple TV!

To ensure your adventure on big screen is a joyful one, we made several improvements to the game. The camera shows more action around the main character. The landscapes are more detailed and the fields, forests and the dungeons are littered with detail objects.

Apple TV Remote proved to be great controller for Oceanhorn as we have always relied on simple, yet efficient controls. You hold the remote like it is supposed to and click the track pad for sword swings and interaction. Oceanhorn also works very well with an MFI Controller!

Oceanhorn for Apple TV is a universal build, so if you have previously purchased Oceanhorn on iOS you can download it free of charge to play it on your TV.

Stay tuned for more Oceanhorn news in the future!

Tuesday, March 17, 2015

Oceanhorn Steam - Out Now!

It is adventure time!

Remastered version of Oceanhorn: Monster of Uncharted Seas for PC releases today, featuring a graphical overhaul and redesigned controls, among other things! It is time to grab your sword, jump to your boat and start your journey to defeat the ancient seamonster Oceanhorn!

Where to get it?


Those of you willing to support us, the developer, buy your Steam copy of the game through our Humble Widget on the bottom of this post! Almost all of your contribution will come to us and you will directly help us finance the development of our next game. Thank you!

The choice is yours, but no matter what you choose - you can't go wrong! We hope you will enjoy your time in the world of Oceanhorn!




... and if you use Apple computers, like I do, you will be happy to know that Oceanhorn's Mac version will follow eventually. More on that later!

...

Friday, January 9, 2015

Finishline!

When we announced Oceanhorn Screenshot & Fanart Competition we could only dream of having such amazing entries that we have had so far.

Taking screenshots is not easy...

We have seen stunning screenshots, which required a lot of patience and talent to capture - we have seen wonderful works of art of varying talent, but all the same charming. But the competition is not finished yet, there is one more day left!

Who will win the brand new iPad Air 2!

The winner will be picked by Heikki Repo (Lead Artist / Creator), Jukka and Antti Viljamaa (Lead Programmers) and Thomas Kern (FDG Entertainment). Each member of the jury will give points for several of their favorite works and the winner will be the entry that gets most points!

We will reveal the winner next week and also cover other entries!

Check all the entries from here!

Wednesday, July 30, 2014

GOTY Edition releases on 7th of August



Game of the Year Edition will be out on 7th of August. It comes as a free update to your purchased Oceanhorn! Load up your game and visit Tikarel to access new content! Enjoy!

Thursday, July 24, 2014

Game of the Year Edition is coming out!

Hard work is behind us and Game of the Year Edition of our game is launching soon as a free update!

Enjoy up to 4 hours of additional gameplay as you explore the all-new Island of Whispers and master a hooking new feature - fishing! In addition Game of the Year Edition will have new music tracks from the original sound team, dynamic weather changes, Finnish localization and tons of other small changes - like improved animations, effects and art assets.



Thank you for taking this amazing journey with us during the development of Oceanhorn. This trailer is about "Your voice" and this update is about our gratitude towards you, Oceanhorn fans. Arcadia is ready for your return, once again.

Tuesday, May 27, 2014

I see something BIG coming!

Can you spot what is new in this update?


Carefully now, don't let it get away! We have been developing this update for a while now! It is something that could be considered as a DLC on console games, but as a token of gratitude for you, loyal Oceanhorn players, we will continue our No-IAP policy and release our DLC and content pack free of charge!

This update is 90% done and we will begin testing soon. We will tell you more about it later, but in the meanwhile this screenshot will help you reel in what this update is about! :)

Is it raining in here? It was clear just a minute ago.

Tuesday, December 17, 2013

Happy Holidays and New Year 2014!

Apple Awarded Oceanhorn as Best of 2013 in Indie Category

It has been an incredible month since Oceanhorn was launched on Nov 14. The game has been received so well in the media and by the fans that we are left speechless. And on top of all this, we learned today that Apple has included Oceanhorn in their Best of 2013 feature as #1 indie game. We are grateful and proud of this acknowledgement.

We released the first update to the game on Dec 6, and we are currently working on the next update.  We will continue supporting the game and expanding the world of Oceanhorn – The Adventure continues in 2014!

Saturday, November 16, 2013

Top Charts Around the world and Launch Trailer!



Thank you so much Oceanhorn players around the world!

We have topped the App Store charts around the world! We got featured everywhere and all around launch has been amazing. We got stunning reviews from you guys and all the players and it just warms our hearts. Our hard work was welcomed with open arms and open hearts and all those hours in the midnight and late morning paid out.

Thank you! Why don't you enjoy our launch trailer! It also has a special message from Nobuo Uematsu for all of you! :)

Have a great adventure in Arcadia everyone! If you haven't yet picked up the game, here is the link where you can buy it! https://itunes.apple.com/app/id708196645?mt=8

Tuesday, November 12, 2013

Oceanhorn will be released on November 14th!

People of Tikarel need your help!

Finally! It's the long-awaited launch week of Oceanhorn: Monster of Uncharted Seas. Apple has approved our GM version of the game and everything is ready! On Thursday, November 14th, it is your turn to join the adventure. We really hope that you will like playing the game as much as we have liked making it.

It has been an incredible ride from the first 2D prototype of 2010 and the first secret gameplay video in 2011 to FDG Entertainment joining the team in the late 2012 and Nobuo Uematsu and Kenji Ito joining the project in 2013. Especially the last couple of months have been really intense. We have literally worked around the clock fixing, tweaking, and polishing to provide you with the best possible gaming experience.

We are very happy with the result. But don't believe the hype. In about 48 hours you can download it to your iPhone/iPod/iPad and judge for yourself!

Meanwhile, please enjoy these untouched screenshots!

Do you have the steady hand for the Pumpkin Seed Gun?

Unleash the power of whirl attack!

Turmos the Evil Overgrowth

Thursday, October 17, 2013

Working around the clock!

And it's hard to hold a candle - in the cold...
Hi everyone! We are hard at work here, going towards the release of the game. Here is a little something for the most impatient of you! ;)

Friday, August 23, 2013

Oceanhorn - Debut Trailer is here!



We are starting our final leg in the production of Oceanhorn. Here is the debut teaser trailer to celebrate it! We hope that you enjoy this video, as much as we do! :)

Monday, July 15, 2013

Nobuo Uematsu and Kenji Ito join Oceanhorn!


It is hard to believe this is true. Someone pinch me! The best video game composer in the world, John Williams of video games, Final Fantasy composer Nobuo Uematsu and amazing Kenji Ito, Mana and Saga series composer are composing music for Oceanhorn.

They are legendary!


Like for so many other game designers out there, music is ultimate source of inspiration for me and there is no bigger inspiration than Nobuo Uematsu. His music is so much more than audio background for Final Fantasy games, it is a window to a place where stories and adventures reside.

Kenji Ito, like Uematsu, is a master of melodies. His emotional tunes are one of the best in video games and his boss themes are famous among JRPG fans. His music for Gameboy game Seiken Densetsu (first Mana game) is closest to my heart.

What this means for Oceanhorn. The power behind Uematsu’s and Ito’s compositions is incredible. Their songs will open us new ways to reach players' hearts. It is mind blowing that a small developer team like us gets a chance to work with such legends. Together with the best video game composers in the world, we will make Oceanhorn a journey you won't forget.

Their contribution will make us work harder
. We thank our pals at FDG for making a dream come true!

Sailing with living legends


PS. Here is a link to Uematsus bands Earthbound Papas new album:
https://itunes.apple.com/us/artist/earthbound-papas/id430804676

Friday, May 31, 2013

Oceanhorn music in Youtube, now!

Over a year ago I promised I would introduce Kalle Ylitalo, one of the Oceanhorn composers. Here are three amazing sample tracks for you to enjoy!

Kalle has been working with us for two years now and together with talented sound designer Tapio Liukkonen, they make sure Oceanhorn sounds fantastic when you get your hands on it.

http://www.pandamusicfinland.blogspot.fi/
http://www.kaamossound.com/




Friday, April 19, 2013

Oceanhorn GDC and Wallpaper!

Hi everyone! We showed Oceanhorn for Touch Arcade and a small gameplay capture can be watched on Touch Arcade's youtube channel. We got some pretty fantastic feedback from gamers around the world. It felt good to show something more recent, but remember that this couple of minutes of gameplay is only a glimpse of things to come!



During the past month or so we have been concentrating on world map gameplay, boss fights and on the main quest itself. We are almost ready to show you some more of that world map gameplay, but not yet. Before that, I would like to share an Oceanhorn wallpaper with you!


Hero has just defeated Turmos, one of the bosses. Will you be so lucky?