Enclosed by mighty glaciers, the lands of Gaia are divided into three main regions: Arcadia, Pirta, and Submeria, each home of a specific culture – respectively Arcadians, Owrus, and Gillfolk.
Arcadians used to be devout followers of the god Sol, but after centuries of holy wars, their religious drive has dampened. As a result, their society has turned to technology-driven secularism: in Arcadia, faith in magic has been dwindling for some time now, and religious temples lay in ruin, like forgotten relics of a distant past.
Owrus and Gillfolk have, on the other hand, been able to sustain their cultures around the temples and shrines of their respective gods, Nieto and Trito.
The Owrus, whose tribes are currently divided by an old Emblem-related quarrel, have all built their homes in the proximity of the Forest Shrine. Despite their differences, Owru people as a whole have always considered themselves as the Wardens of the Jungle. Their sacred duty is to live in harmony with nature and protect Pirta from aggression. Despite the good intents, rumor has it that their fierce warriors have been struggling to keep a terrifying threat at bay for some time now…
|Irontalon is the Owru Ambassador in the White City. While he misses the Great Jungle of Pirta, he's in charge of an important task: taking back the Sacred Emblem to his people.|
Submerians too have had their fins full lately: trapping the Yurmala Turtle inside Ootheca, the holy place, was no small feat.
When not busy fighting monsters from the sea, Submerians hunt down precious sea materials. Thanks to the finest blacksmith in the whole of Gaia, these corals, and other rare minerals are turned into beautiful weapons that are the envy of the whole world.
There's much more to the world of Oceanhorn 2: Knights of the Lost Realm than meets the eye, but that's for you to discover upon the game release.
Stay tuned for more updates!
Want to get these updates a few days earlier? Sign up for the newsletter on the Oceanhorn website!