Thursday, February 21, 2019

Discover the White City, Capital of Arcadia

In Oceanhorn 2: Knights of the Lost Realm, we'll take you to all the main regions of Gaia: Arcadia, Submeria and Pirta. One place you'll get to know well is The White City, and today we'll discuss its history and points of interest.


The White City is the vibrant, rich capital of Arcadia: under the strong leadership of Archimedes, blessed by his continuous scientific breakthroughs, it has prospered and blossomed. After declaring himself Grand Regent, he spent the last 20 years upgrading the pre-existing feudal structures and turning the city into a shining jewel of industrialization; an example for all Gaia to behold.



The city, built by the sea, is an old settlement dating back to the savage wars waged in the name of Sol, Nieto, and Trito. While its feudal walls are ancient, most of the fortifications are of recent build, as is the new city center, developed above Archimedes' modern masterpiece: the Grand Core.

The city is divided into three main districts. Upper Town is where the high society and officers live. Before Archimedes' arrival, the area hosted the Order for All Gods (aka the Mage Guild), whose building is now occupied by the headquarter of Genco Corporation and its automatons workforce. Genco is responsible for the production of appliances and technological artifacts, and as such, it basks in the approving gaze of the Grand Regent. Mages, instead, are banned from the city, and while magic is not explicitly ostracized, few feel comfortable coming forward as users. Upper Town also has access to the railroad, which pierces the town from both East and West.


Lower Town, the area between the Trident fortifications, begins with Genco's loading docks, through which most of the goods come in and leave the White City. The permanent market stalls are a popular attraction, both for visitors and regular citizens. A small slum has spawned not far from the market; despite the efforts of the Grand Regent, the White City cannot embrace all its children, and some less fortunate citizens are forced to seek shelter from the elements under its massive stone arches. Lower Town also used to be the religious district; now, only ruins remain, to remind everyone of the sins committed during the religious strifes of the past.


Past Lower Town, a visitor would soon arrive at the doors of the Knights' Order, the oldest building in town. The palace is one of the few that has maintained its original features, a sign of the importance that the Knights still maintain in Arcadia. The administrative district begins beyond the Order, with offices and business-related infrastructures, such as the airport and the hangars of the Living Fortresses. The entrance of the Grand Core is where the public space runs out, and the influence of Archimedes' Palace, commanding the whole town from the White City's center, becomes predominant.     


Sounds like a place worth visiting? Pack your bags, this year you get to see it with your own eyes!

Tuesday, February 5, 2019

Introducing the Knights


The White City, Arcadia's Capital, is not only home to the Grand Regent Archimedes but also headquarter of the oldest military order of Gaia: the Knight's Order. The Knights protect the Realm against external threats, serve as personal guard to the current ruler, and generally uphold the law and settle disputes.


While there are more Knights scattered around Arcadia, today we'll focus on the party you control – Hero, the fearless pilot Trin and the mysterious robot Gen.




HERO
Age: 18


A boy of unknown origin. Ever since he was a little lad, he was taught the way of the Knights by Master Mayfair, the celebrated warrior of the Direfolk War and Hero's caretaker. Hero has grown up to be a seasoned swordsman, and there is little in the woods near Arne Village able to frighten him.


Hero is a versatile fighter and in addition to traditional Knights gear, Sword and Shield, he is quite competent with the musket. His dream is to wield the fabled Caster Gun someday, a weapon that harnesses the power of magic.



TRIN
Age: 23


Granddaughter of Gran Regent Archimedes and his spouse Calliope, Trin is the accomplished pilot of the Yellow Bird, an Arcadian ship that has seen the thick of battle more than once. Secretly ashamed of her royal origins, she has been growing up amongst the ordinary citizens of the White City. She's a good-hearted, opinionated young woman, with plenty of victories under her belt.


Trin wields the Daggerang, an iconic tri-bladed weapon that could be used both at close and long range. Trin is ace against flying enemies and a life-saver when a remote switch needs to be activated.



GEN
Age: ?


Gen is Master Mayfair's automata comrade and Hero's friend. He doesn't shy away from playfully commenting on a situation, and wears clothes and armor over his steel limbs. His behavior and relationship with the old Knight suggest that the two have experienced many adventures together.


Gen's weapon of choice is a mighty battle oar, perfectly fitting his relentless, high-damage combat style.


Oceanhorn 2: Knights of the Lost Realm will also feature dozens of new NPCs, some familiar characters from Monster of Uncharted Seas, and plenty of new backstories to explore.


We're running out of digital ink for today – stay tuned for more updates!

Tuesday, January 15, 2019

Music from the Lost Realm

Music – the thing we listen to while we drive the car, exercise, walk around, meet with friends, live. Music makes us dance, it keeps us on our toes, it makes us cry and sing along. It enhances and sometimes manipulates our feelings until we feel part of the story being told, or actually until we really feel there, side by side with our favorite heroes.

Video games abide by this rule too – players need to know that the fate of the world depends on what they're going to do next. How we underline their actions, especially with music, has big repercussions on the feelings a game can evoke.

In November we met with Kalle Ylitalo, composer of Oceanhorn 2: Knights of the Lost Realm, to discuss what fans can expect from the new soundtrack. Kalle had already worked on the Oceanhorn: Monster of the Uncharted Seas original soundtrack, alongside Japanese legends such as Nobuo Uematsu and Kenji Ito. When we met, Kalle was taking a small break with Arttu Jauhiainen, flutist, one of the six talented musicians attached to the project.

"One aspect that makes composing for Oceanhorn so pleasant, is that I can concentrate on creating beautiful melodies which often have a hint of Finnish folk music in them," says Ylitalo. "This is something that comes very intuitively for me, so composing music for both the new title and the previous has felt very natural. These melodies have their roots in my early childhood when my mom used to sing a lot of Finnish folk songs to me and my brother."



His involvement in the project has roots in the past: "I've been a friend of Heikki (Repo, Cornfox & Brothers Creative Director and Co-founder) for a long time. Back then, as a teenager, he was already developing games. I don't think I helped him out with the music at that time, but I am now!"



Kalle is currently composing the Oceanhorn 2: Knights of the Lost Realm soundtrack in a new direction. "I feel that the first game was more of a classic adventure, and the soundtrack reflected that. Oceanhorn 2 has more diverse elements, and I've been trying to create musical traditions for each of the cultures in the game." The Pirta theme is a good example of that. There's a shakuhachi flute there, and steam-pipes sounds. "I'm really happy with those tracks because they sound like no existing music culture that I know of," adds Ylitalo. "The role of the real instruments and musicians here is to really make the score come alive. Everyone can hear the difference it makes when a talented professional interprets a melody, compared to a midi-instrument."



Arttu has worked on many different projects, but this is the first game he works on. "I haven't had a chance to play the game yet, but can't wait to try it when the music is implemented, can't be anything other than great!"



Along with Arttu (Flute, Piccolo, Alto Flute), the game's score features Lauri Sallinen (Clarinet, Bass clarinet), Sanna Niemikunnas (Oboe, English horn), Rista Tuura (Violin), Anna Grundström (Cello), and József Hárs (Horn).

"In the first game, there was this flute theme played by the protagonist's father", said Kalle when we asked about how's the main team shaping up. "It was an excellent melody, so I decided to base the main theme on it. That is the only melody in Oceanhorn 2 we have used in multiple tracks. I can't say anything more, or it would be a spoiler!"

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Monday, December 24, 2018

The Oceanhorn team whishes you Happy Holidays

On behalf of the whole Oceanhorn 2: Knights of the Lost Realm team, we wish you Happy Holidays and a great New Year!

Oceanhorn 2: Knights of the Lost Realm will see the welcome return of a familiar face


The cleverest among you will notice that Hero in the postcard is wearing something peculiar in his head, what could it be?


Yes! That is a diving helmet!


Oceanhorn 2 will feature underwater areas and with Diving Helmet item you'll be able to go for a treasure hunt in the depths, or just enjoy and explore the subnautical scenery!


We can't wait to tell you more about diving and other features, but it is soon time to say goodbye to a brilliant and beautiful 2018 and welcome the new year with open arms.


So without further ado, see you in 2019!

Wednesday, November 14, 2018

The 5th Anniversary, Oceanhorn 2 and a new website


We know, we know – there hasn't been a blog update in a long time, but we're making up for it! Today marks the 5th anniversary of Oceanhorn first launch on iOS, the perfect occasion for a few things. First of all, we'd like to say 'thank you' to our incredible community – over the years and for each platform release we've seen an incredible amount of passion and support for the world we created. We wouldn't be here without you, and we'll always keep that in mind.


Solve the mysteries of the ancient Arcadians in Oceanhorn 2



It's also an excellent time to talk about Oceanhorn 2: Knights of the Lost Realm. The game is coming along great, and we're confident it will be worth the wait! We are targeting 2019 for the announced iOS release. Over the next few months we'll have updates on various aspects of the game, but for now, you can feast your eyes on the brand new Oceanhorn website we are launching today. It features never-before-seen screenshots and info about Oceanhorn 2, with more to come. If you'd like to cover the game in one of your channels, head to the Press page and download our Press Kit.

Oh, one last thing: we're also setting up an Oceanhorn newsletter, where we plan to send updates on the game before they become public and celebrate the fifth anniversary this whole year in one way or another. If you want to be the first to know what we are up to, make sure you sign up on oceanhorn.com homepage!

Until next time!
oceanhorn.com

Oceanhorn 5th Anniversary label! Let's celebrate the whole year!

Wednesday, March 21, 2018

Come and play Oceanhorn 2 at GDC 18!

This year we travelled to a (not so) sunny San Francisco on Epic Games’ invitation to show Oceanhorn 2 at the Unreal Engine venue at GDC 18. What an amazing opportunity! We prepared a great demo to show at the expo, so if you’re an Oceanhorn fan, make sure to drop by and play the latest build of our game. You will also meet us, the developers, and have a chat!


Look at that! Our latest demo takes you to the Great Jungle of Pirta, where the Owru nation is divided by an old grudge. Will our heroes be able to unite the owrus and get them to join the fight against Mesmeroth’s Dark Army.

Yes, I said heroes! One of the defining features of Oceanhorn 2 is the party members, who will be on your side through the adventure. Trin, the granddaughter of Arcadia’s leader Archimedes and Gen, a mysterious robot wielding an old samurai weapon eki.

The game is still far from being finished, but it will be worth the wait!



Tuesday, January 16, 2018

Oceanhorn 2: Development update

All the roads lead to Capital

It has been too long since we gave you guys an update on the development of Oceanhorn 2: Knights of the Lost Realm. Well, all five of us have been focusing on the game, and when you're really concentrated on your work, the time flies!

Grand Core: The city sized machine in the heart of Capital.

It feels like it was only yesterday when we released our first gameplay video of Oceanhorn 2 and even let people play the game at Nordic Game, but the truth is it has been months! The reception of the gameplay video was awesome. We could not get enough of all the impressions from youtube and forums. The excitement of our audience really inspired us to work harder.  After we came back to our studio, we were determined to move to the next step with the production!


Capital's seedier backside

So, what have we been up to? We have been building an adventure! More gameplay, more story, more levels, more worlds. A city. Capital is one of the central locations of Oceanhorn 2's story and it offers tons of open-ended exploration for curious adventurers. In the heart of the city is the gigantic machine Grand Core.


Meeting with friends at Master Mayfair's penthouse study

We hope to bring you more updates in the future, along with some video teasers to give you a real good look at the game! Productions like this require a lot of time and effort, but the outcome will be a cool video game so it is all worth the trouble! When you are making your dream project, you don't count the hours.

Enjoy these iPhone screenshots folks!