tag:blogger.com,1999:blog-84887828179421954072024-03-17T08:52:06.480+02:00Oceanhorn - The Adventure GameThis blog follows the development of Oceanhorn games by Cornfox & Bros.Cornfoxhttp://www.blogger.com/profile/03167518730836959754noreply@blogger.comBlogger56125tag:blogger.com,1999:blog-8488782817942195407.post-72379224526190357722019-06-10T13:52:00.000+03:002019-06-10T13:52:00.454+03:00The inspirations of Oceanhorn 2: Knights of the Lost Realm - Part 3<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">For this last installment of our Inspirations series, we had the chance to sit down with Heikki Repo, Creative Director of Cornfox & Brothers. Heikki, one of the founders of the company, is responsible for the overall vision and story of the </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><i>Oceanhorn</i></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> saga.</span><br />
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">“When talking about influences, we need to differentiate between the inspiration for the whole series, and those specific to </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><b>Oceanhorn 2: Knights of the Lost Realm</b></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">,”</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> he says. </span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Upon the release of the first iPhone, the whole studio was excited to know everyone will have a powerful gaming machine in their pockets. At the time, the only RPGs on the device where some fairly obscure Korean-style action games – no RPGs in the vein of </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><i>Zelda</i></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> or </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><i>Secret of Mana</i></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> were available. </span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">“Some of the games I hold most dear from my childhood were portable,” says Heikki, “two of my favorites are Link’s Awakening and Mystic Quest – Final Fantasy Adventure (Seiken Densetsu). I love them because they could combine the portable experience with extremely high-quality content. Mystic Quest, for example, uses a real myth (think Excalibur) and builds its story upon it. It also has a lot more drama than Zelda – a quite peculiar trait for those years.”</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Oceanhorn, since the beginning, was planned as Cornfox’s own RPG franchise: an homage to the classics with its own personality. Versatility and gameplay experimentation were the keywords the company used as a guiding principle during the development of the first chapter. </span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">“The first Oceanhorn is undeniably a Zelda-like, but we have XPs, and the story becomes increasingly dramatic towards the end – that’s not something you’d expect, for instance, from a Zelda game. These ambitions carry on to the second game as well. When it comes to the actual plot, I think I’ve been deeply influenced by Final Fantasy VI, VII, and IX: they never take shortcuts, and everything that happens there is the outcome of very thoughtfully laid out worlds and events. What actually goes down in the games is the natural consequence of what already had happened before.”</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The story told in </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><b>Oceanhorn 2: Knights of the Lost Realm</b></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> is the background story of the first Oceanhorn: an opportunity to lay strong foundations for the saga, add more details, and create a universe that will keep making sense for potential new projects as well. </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><i>“The production phase of Oceanhorn 2 brought everything into focus. Certain story elements were a bit vague, and I think we managed to handle them quite well in Oceanhorn 2.” </i></span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Visually, </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><b>Oceanhorn 2</b></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> will be an inviting, colorful game. Here the references are, again, </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><i>Zelda</i></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> and the </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><i>Mana</i></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> series: while its approach is console-style, the game will feature some dark undertones. </span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">“Oceanhorn was developed by three people”</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, says Heikki, </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">“me, Antti, and Jukka. It was a 15-20 hours game, so it was a huge undertaking for so few people, but we managed to squeeze in cinematics and most of what you’d expect from an RPG. At the time I was playing The Last Story, Hironobu Sakaguchi’s game for Wii.”</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> Sakaguchi had previously delivered Lost Odyssey, Xbox 360’s own ‘Final Fantasy’. The Last Story, developed in collaboration with Nintendo, wasn’t destined, for obvious reasons, to set a new graphical standard, but the gameplay was something truly inspiring. </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">“I saw that game as Sakaguchi’s idea of where to take the genre’s next: he focused on the feeling of presence, with party members talking to each other during gameplay, and an unprecedented possibility to use the environment to your advantage. The story wasn’t limited to cinematics, but brought directly to the levels.”</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Energized by </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><i>The Last Story</i></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, Heikki decided </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><b>Oceanhorn 2: Knights of the Lost Realm</b></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> would be a third person experience, with multiple party members. </span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">“I don’t mind when people make comparisons with Skyward’s Sword or Breath of the Wild, it means we’re giving out the right vibes. If you compare screenshots from Call of Duty and Battlefield it might not always be obvious which one is which, but when you get to play, these games feel quite different. The same is true if you compare Oceanhorn to Zelda or Xenoblade Chronicles – they provide similar experiences but each in its own unique way.”</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">One more saga that had an impact on </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><i>Oceanhorn 2</i></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><i>Mass Effect</i></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">. </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">“After I played the Mass Effect Trilogy, I realized how the characters companionship and the way they explore the planets made those games great. I think that that, combined with the Zelda-like heritage of the first Oceanhorn, is what makes Knights of the Lost Realm special”</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, Heikki concludes. </span><br />
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<br class="Apple-interchange-newline" />Tommaso De Benettihttp://www.blogger.com/profile/01053461917935455532noreply@blogger.com0tag:blogger.com,1999:blog-8488782817942195407.post-46660401973600688622019-05-22T11:15:00.000+03:002019-05-22T11:15:05.559+03:00The inspirations of Oceanhorn 2: Knights of the Lost Realm - Part 2<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">In the second part of our </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Inspirations </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">series, we sat down with Claudio, Cornfox Producer, and Level Designer. </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">“My tasks range from managing partners relationships to designing the dungeons in the game. Cornfox is a small company, we all multitask.”</span><br />
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Claudio grew up in Brazil, a country where high import duties never stopped the gaming scene in the 80s and 90s from resembling its US counterpart. Arcades, PC games, and consoles were popular, and kids spent their afternoons switching between NES, SNES, Megadrive, and MSX. </span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">“Soon SEGA, Nintendo and other manufacturer started to build their consoles directly in Brazil. That way, duties weren’t really an issue.”</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> Claudio spent the last 20 years developing games, moving from Brazil to Germany to Portugal. Six years ago he finally landed in Finland. </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">“I met the Cornfox guys at various local game events. After a while, we realized we were aligned in tastes and philosophy, and that’s how this adventure started.”</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">When asked about the games that are influencing Oceanhorn 2’s level design, Claudio goes back to the titles he grew up with. </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">“The first Oceanhorn was a top-down game and shared the core gameplay with many Action RPGs of the 90s. We are now working on a third-person game: the camera can be controlled, there are 360 degrees of freedom, and there’s verticality in the level design. That means, for example, that we can add floors to buildings and dungeons, or hidden areas that would be impossible to create using other kinds of perspectives.” </span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Pacing is another area where Claudio focuses his efforts. </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">“I want to have a balance between exploration and action, and make sure the learning curve is approachable, adding gameplay elements bit by bit.”</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> But what makes a game feel fresh even after several hours? When a new mechanic is added, balance feels right if the player is allowed to experiment with it. As soon as the new mechanic is learned, the game gets slightly harder or mixes it with elements that have already been introduced. This design philosophy can be applied to everything: combat, puzzle, exploration.</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> “I love the Diablo games, but the mechanics there are mostly built around combat: in Oceanhorn 2 we need to make sure there’s enough of everything, and that it comes in the right order, while also revealing the story bit by bit.”</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Good examples of what Claudio means can be found in two of the most popular game IPs: Zelda and Metroid. “In those games, skills and mechanics keep stacking. The level structure usually follows a plot-exploration-boss template, which works really well. We’ve been inspired by the best.”</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Oceanhorn 2: Knights of the Lost Realm is, in a sense, a “natural sequel” to the first Oceanhorn, as Ocarina of Time is a “natural sequel” to Link to the Past. “They are different games, of course, and Ocarina of Time deserves a special mention also because it changed how players interact with a 3D environment”, says Claudio, “but in a way, both titles feel part of the same saga, and the pacing is what ties them together.”</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Claudio is also quick to add that there are other notable contributions to the Action RPGs space beside what Nintendo has been doing: less known titles such as Xak, Alundra, the Ys series, the Oasis series, Crusader of Centy, Terranigma, and others all have contributed to what Oceanhorn 2 is today. “When it comes to how the game looks”, he concludes, “there’s been a plethora of titles from the PS2 era that have informed Oceanhorn 2’s style, but I think we owe something to Dawn of Mana, one of the sequels to Secret of Mana. That game looks still good today.” </span></div>
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<span style="font-family: "arial"; font-size: 11pt; white-space: pre-wrap;">There’s still one episode left in this Inspiration series – stay tuned for more!</span><br />
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You can read pieces like this in advance <a href="https://www.oceanhorn.com/" target="_blank">subscribing to our newsletter</a>!</span></div>
<br class="Apple-interchange-newline" />Tommaso De Benettihttp://www.blogger.com/profile/01053461917935455532noreply@blogger.com3tag:blogger.com,1999:blog-8488782817942195407.post-35005510703256335892019-04-30T16:00:00.000+03:002019-04-30T16:00:04.402+03:00The inspirations of Oceanhorn 2: Knights of the Lost Realm - Part 1<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The best thing about being a small team of developers is that we get to come to work and exchange opinions on what games we played lately, what retro titles our colleagues should check out, and what we could learn from the design of this or that game.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">By popular demand, we decided to go over some of the games we think had some influence on our work for the Oceanhorn series, and in particular on its newest chapter, </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Knights of the Lost Realm</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Our first guest is Miko, Cornfox & Bros Game Artist. </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">"I work very closely with Heikki (Cornfox's Creative Director) to create the visual style of the game. I focus mostly on environment art, but have worked on other things as well,"</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> says Miko, </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">"We're trying to capture the feel of the original Oceanhorn, but the transition to the new Unreal Engine physic-based rendering opened up new possibilities for the series." </span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Knights of the Lost Realm</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> sports a world inspired by quite many late-90s RPG games: in contrast to what came before, often set in a medieval world of knights and castles, here we have both technology and industrial elements seamlessly integrated into a "classic" RPG setting. </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Breath of Fire 3</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Grandia</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> and </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Alundra</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> (all from 1997) are good examples of this style, where coal, electricity, and gritty backdrops are mixed with classic RPG stuff. </span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">"The world of Oceanhorn 2 is not completely industrialized, and in most areas it doesn't go as far as many of the environments do in FFVII, for example."</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> continues Miko, </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">"We are big fans of this classic though, and one can most likely see the influence Midgar had had on Arcadia's capital, the White City. Like Midgar, it has a circular design and you can see gigantic pipes rising over the walls of the city, but unlike Midgar it’s not a dystopia. The White City is a beautiful and bright place, where the sun is always shining. In a way, we try to bring the scale of things to a level similar to what you see in FFVII: even if we use a different aesthetic approach, you feel like you could easily just walk on the pipes." </span></div>
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<span style="font-family: "arial"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">The more advanced technology in </span><span style="font-family: "arial"; font-size: 11pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Oceanhorn 2</span><span style="font-family: "arial"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;"> quite often have rounder and smoother shapes, much like some of the vehicles found in Akira Toriyama’s work. The Yellow Bird, Trin's airship, is the perfect example of this rounder design. The most advanced Arcadian tech takes this up a notch, featuring an even sleeker and aggressive design, inspired by modern sports cars or jet planes. </span><br />
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">"And then we have the Living Fortresses,"</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> says Miko, </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">"compared to the original Oceanhorn, we had a bit more technical freedom with the art, so we tried to make them look even more sophisticated and dynamic. If the Living Fortress in the first title was our version of the Metal Gear Rex, the Living Fortresses in Oceanhorn 2 are an evolution on that, Cornfox's Metal Gear Rays."</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">If you want to know more about the games and styles that inspired us during the development of </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Knights of the Lost Realm</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, stay tuned for Part 2!</span></div>
<br class="Apple-interchange-newline" />Tommaso De Benettihttp://www.blogger.com/profile/01053461917935455532noreply@blogger.com1tag:blogger.com,1999:blog-8488782817942195407.post-69614797221152620982019-04-10T10:35:00.000+03:002019-04-10T10:35:19.573+03:00The Nations and Cultures of Gaia<div class="separator" style="caret-color: rgb(114, 69, 24); clear: both; color: #724518; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13.199999809265137px; text-align: center;">
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<span id="docs-internal-guid-71944d2d-7fff-7e08-f819-8c59173c162c" style="caret-color: rgb(0, 0, 0); color: black; font-family: -webkit-standard; text-align: start;"><span style="font-family: "arial"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">Enclosed by mighty glaciers, the lands of Gaia are divided into three main regions: </span><span style="font-family: "arial"; font-size: 11pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Arcadia</span><span style="font-family: "arial"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">, </span><span style="font-family: "arial"; font-size: 11pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Pirta</span><span style="font-family: "arial"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">, and </span><span style="font-family: "arial"; font-size: 11pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Submeria</span><span style="font-family: "arial"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">, each home of a specific culture – respectively </span><span style="font-family: "arial"; font-size: 11pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Arcadians</span><span style="font-family: "arial"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">, </span><span style="font-family: "arial"; font-size: 11pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Owrus</span><span style="font-family: "arial"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">, and </span><span style="font-family: "arial"; font-size: 11pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Gillfolk</span><span style="font-family: "arial"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">.</span></span></div>
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<span style="font-family: "arial"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">Arcadians used to be devout followers of the god Sol, but after centuries of holy wars, their religious drive has dampened. As a result, their society has turned to technology-driven secularism: in Arcadia, faith in magic has been dwindling for some time now, and religious temples lay in ruin, like forgotten relics of a distant past. </span></div>
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<span style="font-family: "arial"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">Owrus and Gillfolk have, on the other hand, been able to sustain their cultures around the temples and shrines of their respective gods, Nieto and Trito.</span></div>
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<span style="font-family: "arial"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">The Owrus, whose tribes are currently divided by an old Emblem-related quarrel, have all built their homes in the proximity of the Forest Shrine. Despite their differences, Owru people as a whole have always considered themselves as the Wardens of the Jungle. Their sacred duty is to live in harmony with nature and protect Pirta from aggression. Despite the good intents, rumor has it that their fierce warriors have been struggling to keep a terrifying threat at bay for some time now…</span></div>
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<tr><td class="tr-caption" style="text-align: center;"><span id="docs-internal-guid-ef0320e6-7fff-763a-0d5e-3681be6db351" style="text-align: start;"><span style="font-family: "arial"; vertical-align: baseline; white-space: pre-wrap;"><span style="font-size: xx-small;">Irontalon is the Owru Ambassador in the White City. While he misses the Great Jungle of Pirta, he's in charge of an important task: taking back the Sacred Emblem to his people.
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Submerians too have had their fins full lately: trapping the Yurmala Turtle inside Ootheca, the holy place, was no small feat. </span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">When not busy fighting monsters from the sea, Submerians hunt down precious sea materials. Thanks to the finest blacksmith in the whole of Gaia, these corals, and other rare minerals are turned into beautiful weapons that are the envy of the whole world.</span></div>
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<tr><td class="tr-caption" style="text-align: center;"><span id="docs-internal-guid-11d3ff91-7fff-8849-38ef-11f0e6823938" style="text-align: start;"><span style="font-family: "arial"; vertical-align: baseline; white-space: pre-wrap;"><span style="font-size: xx-small;">Princess Fin loves her country, Submeria, a land full of life and color – a true shelter for both fish and birds. She attributes all of this to the blessing of Trito, the god residing inside the Sacred Emblem of Ocean, which, one day, she hopes to bring back from the White City.</span></span></span></td></tr>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">There's much more to the world of </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Oceanhorn 2: Knights of the Lost Realm</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> than meets the eye, but that's for you to discover upon the game release. </span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Stay tuned for more updates!</span></div>
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<span style="font-family: "arial"; font-size: 14.666666984558105px; white-space: pre-wrap;">Want to get these updates a few days earlier? Sign up for the newsletter on the <a href="https://www.oceanhorn.com/" target="_blank">Oceanhorn website</a>!</span></div>
Tommaso De Benettihttp://www.blogger.com/profile/01053461917935455532noreply@blogger.com1tag:blogger.com,1999:blog-8488782817942195407.post-29092105882332732752019-03-27T15:43:00.003+02:002019-03-27T15:43:48.333+02:00Oceanhorn 2: Knights of the Lost Realm to be part of Apple Arcade in Fall 2019<div class="separator" style="clear: both; text-align: center;">
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Hi all, a quick recap of the last few days – <b>Oceanhorn 2: Knights of the Lost Realm</b> will be part of Apple Arcade, and is confirmed in Fall 2019 for iPhone, iPad, Apple TV, and Mac. You can <a href="https://www.apple.com/apple-arcade/" target="_blank">read more about Apple Arcade here</a>. We'll share additional updates as we go.<br />
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We'd also like to take this opportunity to show you our brand new teaser trailer. Enjoy!<br />
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<br />Tommaso De Benettihttp://www.blogger.com/profile/01053461917935455532noreply@blogger.com12tag:blogger.com,1999:blog-8488782817942195407.post-45952873428550530252019-03-18T10:18:00.000+02:002019-03-18T10:18:12.260+02:00Binding the Powers of Nature: the Caster Gun<div dir="ltr" style="line-height: 1.656; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The world of Gaia is living an era of unprecedented technological marvel, led by Arcadia, home of Archimedes and his engineering revolution. However, there's a power hidden from regular folk and forgotten by many: magic. </span><br />
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">One relic from the days when Knights and Mages were fighting united in the Direfolk War is the weapon our Hero wields: </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">the Caster Gun</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, a rare device created by the best Arcadian Mages, able to transmute the raw elements of nature you’ll find along the journey into combat spells. </span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Oceanhorn 2: Knights of the Lost Realm</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> features four main spell types: </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Fire</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Ice</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Lightning</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> and </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Heal</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, each useful for a specific purpose.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">As you might guess, </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Fire</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> will allow you to burn down wooden objects, destroy weak walls and inflict massive damages against vulnerable enemies. </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Ice</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> can freeze enemies in place, or spawn floating ice rafts on the surface of the water. </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Lightning</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> stuns enemies and is useful to power devices or solve electricity-based puzzles. Last but not least, when you're running low on HP, the </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Health</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> spell will allow Hero to recover some much-needed hearts. </span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">During the game, you'll also be able to increase the efficacy of this weapon thanks to the </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Power-Up Shards</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> that you'll find as rewards from treasure chests scattered around the map. Once equipped, they will increase either </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Damage</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Might</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> (which influences duration and area of effect) or </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Charge</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> (the cooldown) of the Caster Gun.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">This is all for today, but remember: there are many other gadgets waiting for you in </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Oceanhorn 2: Knights of the Lost Realm</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> – keep your eyes peeled for more! </span></div>
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<span style="font-family: arial; font-size: 14.666666984558105px; white-space: pre-wrap;">Want to get these updates a few days earlier? Sign up for the newsletter on the <a href="https://www.oceanhorn.com/" target="_blank">Oceanhorn website</a>!</span></div>
<br class="Apple-interchange-newline" />Tommaso De Benettihttp://www.blogger.com/profile/01053461917935455532noreply@blogger.com4tag:blogger.com,1999:blog-8488782817942195407.post-57279004021314476162019-02-21T13:12:00.000+02:002019-02-21T13:12:04.320+02:00Discover the White City, Capital of Arcadia<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">In </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Oceanhorn 2: Knights of the Lost Realm</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, we'll take you to all the main regions of Gaia: Arcadia, Submeria and Pirta. One place you'll get to know well is </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><b>The White City</b></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, and today we'll discuss its history and points of interest. </span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The White City is the vibrant, rich capital of Arcadia: under the strong leadership of Archimedes, blessed by his continuous scientific breakthroughs, it has prospered and blossomed. After declaring himself Grand Regent, he spent the last 20 years upgrading the pre-existing feudal structures and turning the city into a shining jewel of industrialization; an example for all Gaia to behold.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span id="goog_30277799"></span><span id="goog_30277800"></span><br /></span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The city, built by the sea, is an old settlement dating back to the savage wars waged in the name of Sol, Nieto, and Trito. While its feudal walls are ancient, most of the fortifications are of recent build, as is the new city center, developed above Archimedes' modern masterpiece: the Grand Core. </span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The city is divided into three main districts. </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><b>Upper Town</b></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> is where the high society and officers live. Before Archimedes' arrival, the area hosted the Order for All Gods (aka the Mage Guild), whose building is now occupied by the headquarter of Genco Corporation and its automatons workforce. Genco is responsible for the production of appliances and technological artifacts, and as such, it basks in the approving gaze of the Grand Regent. Mages, instead, are banned from the city, and while magic is not explicitly ostracized, few feel comfortable coming forward as users. Upper Town also has access to the railroad, which pierces the town from both East and West.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><b>Lower Town</b></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, the area between the Trident fortifications, begins with Genco's loading docks, through which most of the goods come in and leave the White City. The permanent market stalls are a popular attraction, both for visitors and regular citizens. A small slum has spawned not far from the market; despite the efforts of the Grand Regent, the White City cannot embrace all its children, and some less fortunate citizens are forced to seek shelter from the elements under its massive stone arches. Lower Town also used to be the religious district; now, only ruins remain, to remind everyone of the sins committed during the religious strifes of the past. </span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Past Lower Town, a visitor would soon arrive at the doors of the Knights' Order, the oldest building in town. The palace is one of the few that has maintained its original features, a sign of the importance that the Knights still maintain in Arcadia. The administrative district begins beyond the Order, with offices and business-related infrastructures, such as the airport and the hangars of the Living Fortresses. The entrance of the </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><b>Grand Core</b></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> is where the public space runs out, and the influence of Archimedes' Palace, commanding the whole town from the White City's center, becomes predominant. </span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><b>Sounds like a place worth visiting? Pack your bags, this year you get to see it with your own eyes!</b></span></div>
<br class="Apple-interchange-newline" />Tommaso De Benettihttp://www.blogger.com/profile/01053461917935455532noreply@blogger.com7tag:blogger.com,1999:blog-8488782817942195407.post-16290152206647482532019-02-05T20:00:00.000+02:002019-02-11T14:01:55.736+02:00<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Introducing the Knights</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The White City, Arcadia's Capital, is not only home to the Grand Regent Archimedes but also headquarter of the oldest military order of Gaia: the Knight's Order. The Knights protect the Realm against external threats, serve as personal guard to the current ruler, and generally uphold the law and settle disputes.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">While there are more Knights scattered around Arcadia, today we'll focus on the party you control – Hero, the fearless pilot Trin and the mysterious robot Gen. </span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">HERO</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Age: 18</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">A boy of unknown origin. Ever since he was a little lad, he was taught the way of the Knights by Master Mayfair, the celebrated warrior of the Direfolk War and Hero's caretaker. Hero has grown up to be a seasoned swordsman, and there is little in the woods near Arne Village able to frighten him.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Hero is a versatile fighter and in addition to traditional Knights gear, Sword and Shield, he is quite competent with the musket. His dream is to wield the fabled Caster Gun someday, a weapon that harnesses the power of magic.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">TRIN</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Age: 23</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Granddaughter of Gran Regent Archimedes and his spouse Calliope, Trin is the accomplished pilot of the Yellow Bird, an Arcadian ship that has seen the thick of battle more than once. Secretly ashamed of her royal origins, she has been growing up amongst the ordinary citizens of the White City. She's a good-hearted, opinionated young woman, with plenty of victories under her belt. </span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Trin wields the Daggerang, an iconic tri-bladed weapon that could be used both at close and long range. Trin is ace against flying enemies and a life-saver when a remote switch needs to be activated. </span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">GEN</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><i>Age: ?</i></span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Gen is Master Mayfair's automata comrade and Hero's friend. He doesn't shy away from playfully commenting on a situation, and wears clothes and armor over his steel limbs. His behavior and relationship with the old Knight suggest that the two have experienced many adventures together.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Gen's weapon of choice is a mighty battle oar, perfectly fitting his relentless, high-damage combat style.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Oceanhorn 2: Knights of the Lost Realm</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> will also feature dozens of new NPCs, some familiar characters from </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Monster of Uncharted Seas</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, and plenty of new backstories to explore. </span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">We're running out of digital ink for today – stay tuned for more updates!</span></div>
<br class="Apple-interchange-newline" />Tommaso De Benettihttp://www.blogger.com/profile/01053461917935455532noreply@blogger.com2tag:blogger.com,1999:blog-8488782817942195407.post-84813534061985850562019-01-15T10:55:00.002+02:002019-01-15T10:55:32.862+02:00Music from the Lost Realm<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Music – the thing we listen to while we drive the car, exercise, walk around, meet with friends, live. Music makes us dance, it keeps us on our toes, it makes us cry and sing along. It enhances and sometimes manipulates our feelings until we feel part of the story being told, or actually until we really feel </span><span style="background-color: transparent; color: black; font-size: 11pt; font-style: italic; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">there</span><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, side by side with our favorite heroes.</span></span></div>
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<span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Video games abide by this rule too – players need to know that the fate of the world depends on what they're going to do next. How we underline their actions, especially with music, has big repercussions on the feelings a game can evoke. </span></span></div>
<b style="-webkit-text-stroke-width: 0px; caret-color: rgb(0, 0, 0); color: black; font-style: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; text-align: start; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="font-family: inherit;"><br /></span></b>
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<span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">In November we met with Kalle Ylitalo, composer of </span><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Oceanhorn 2: Knights of the Lost Realm</span><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, to discuss what fans can expect from the new soundtrack. Kalle had already worked on the </span><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Oceanhorn: Monster of the Uncharted Seas</span><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> original soundtrack, alongside Japanese legends such as Nobuo Uematsu and Kenji Ito. When we met, Kalle was taking a small break with Arttu Jauhiainen, flutist, one of the six talented musicians attached to the project. </span></span></div>
<b style="-webkit-text-stroke-width: 0px; caret-color: rgb(0, 0, 0); color: black; font-style: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; text-align: start; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="font-family: inherit;"><br /></span></b>
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<span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 11pt; font-style: italic; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">"One aspect that makes composing for Oceanhorn so pleasant, is that I can concentrate on creating beautiful melodies which often have a hint of Finnish folk music in them,"</span><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> says Ylitalo. </span><span style="background-color: transparent; color: black; font-size: 11pt; font-style: italic; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">"This is something that comes very intuitively for me, so composing music for both the new title and the previous has felt very natural. These melodies have their roots in my early childhood when my mom used to sing a lot of Finnish folk songs to me and my brother."</span></span></div>
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<a href="https://2.bp.blogspot.com/-kcdMm3k7ORk/XD2fIX46tUI/AAAAAAAACW8/E0MXyfs_Mg0AmVPMn4lTNRpTgMwWTO42wCLcBGAs/s1600/kalle.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="533" data-original-width="800" height="266" src="https://2.bp.blogspot.com/-kcdMm3k7ORk/XD2fIX46tUI/AAAAAAAACW8/E0MXyfs_Mg0AmVPMn4lTNRpTgMwWTO42wCLcBGAs/s400/kalle.jpeg" width="400" /></a></div>
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<span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">His involvement in the project has roots in the past: </span><span style="background-color: transparent; color: black; font-size: 11pt; font-style: italic; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">"I've been a friend of Heikki (Repo, Cornfox & Brothers Creative Director and Co-founder) for a long time. Back then, as a teenager, he was already developing games. I don't think I helped him out with the music at that time, but I am now!"</span></span></div>
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<a href="https://3.bp.blogspot.com/-eFb1glebNwQ/XD2fQeBzRLI/AAAAAAAACXA/GoiJt_2evHEUo9clR3XPCt8KAighNK9TQCLcBGAs/s1600/editing.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="528" data-original-width="800" height="264" src="https://3.bp.blogspot.com/-eFb1glebNwQ/XD2fQeBzRLI/AAAAAAAACXA/GoiJt_2evHEUo9clR3XPCt8KAighNK9TQCLcBGAs/s400/editing.jpeg" width="400" /></a></div>
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<span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Kalle is currently composing the </span><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Oceanhorn 2: Knights of the Lost Realm</span><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> soundtrack in a new direction. </span><span style="background-color: transparent; color: black; font-size: 11pt; font-style: italic; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">"I feel that the first game was more of a classic adventure, and the soundtrack reflected that. Oceanhorn 2 has more diverse elements, and I've been trying to create musical traditions for each of the cultures in the game."</span><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> The Pirta theme is a good example of that. There's a shakuhachi flute there, and steam-pipes sounds. </span><span style="background-color: transparent; color: black; font-size: 11pt; font-style: italic; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">"I'm really happy with those tracks because they sound like no existing music culture that I know of,"</span><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> adds Ylitalo. </span><span style="background-color: transparent; color: black; font-size: 11pt; font-style: italic; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">"The role of the real instruments and musicians here is to really make the score come alive. Everyone can hear the difference it makes when a talented professional interprets a melody, compared to a midi-instrument."</span></span></div>
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<a href="https://4.bp.blogspot.com/-cW_NbIOSTAs/XD2fVox43OI/AAAAAAAACXE/OAG31va8UR49WMDjEq_3d4MWU5oGY6A9QCLcBGAs/s1600/notes.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="533" data-original-width="800" height="266" src="https://4.bp.blogspot.com/-cW_NbIOSTAs/XD2fVox43OI/AAAAAAAACXE/OAG31va8UR49WMDjEq_3d4MWU5oGY6A9QCLcBGAs/s400/notes.jpeg" width="400" /></a></div>
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<span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Arttu has worked on many different projects, but this is the first game he works on. </span><span style="background-color: transparent; color: black; font-size: 11pt; font-style: italic; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">"I haven't had a chance to play the game yet, but can't wait to try it when the music is implemented, can't be anything other than great!"</span><span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span></span></div>
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<a href="https://3.bp.blogspot.com/-ueZZCmbegjk/XD2fZfFaF6I/AAAAAAAACXM/8B1L-GCFqJUaOKlX-atkn2XsKXvxxnamQCLcBGAs/s1600/flautist.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="533" data-original-width="800" height="266" src="https://3.bp.blogspot.com/-ueZZCmbegjk/XD2fZfFaF6I/AAAAAAAACXM/8B1L-GCFqJUaOKlX-atkn2XsKXvxxnamQCLcBGAs/s400/flautist.jpeg" width="400" /></a></div>
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<span style="background-color: transparent; color: black; font-size: 11pt; font-style: normal; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Along with Arttu (Flute, Piccolo, Alto Flute), the game's score features Lauri Sallinen (Clarinet, Bass clarinet), Sanna Niemikunnas (Oboe, English horn), Rista Tuura (Violin), Anna Grundström (Cello), and József Hárs (Horn).</span></span></div>
<b id="docs-internal-guid-02a911d3-7fff-20d3-bf88-5311f2339c6d" style="-webkit-text-stroke-width: 0px; caret-color: rgb(0, 0, 0); color: black; font-style: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; text-align: start; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="font-family: inherit;"><br /></span></b>
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<span style="background-color: transparent; color: black; font-size: 11pt; font-style: italic; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">"In the first game, there was this flute theme played by the protagonist's father", said Kalle when we asked about how's the main team shaping up. "It was an excellent melody, so I decided to base the main theme on it. That is the only melody in Oceanhorn 2 we have used in multiple tracks. I can't say anything more, or it would be a spoiler!"</span></span></div>
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<span style="background-color: transparent; color: black; font-size: 11pt; font-style: italic; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;"><br /></span></span></div>
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<span style="background-color: transparent; color: black; font-size: 11pt; font-style: italic; font-variant-caps: normal; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Want to receive these updates before anyone else? Subscribe to the Oceanhorn newsletter on <a href="https://www.oceanhorn.com/" target="_blank">https://www.oceanhorn.com</a></span></span></div>
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<br />Tommaso De Benettihttp://www.blogger.com/profile/01053461917935455532noreply@blogger.com0tag:blogger.com,1999:blog-8488782817942195407.post-78452928183600383262018-12-24T01:07:00.000+02:002018-12-24T08:32:06.290+02:00The Oceanhorn team whishes you Happy Holidays<span style="font-family: "arial" , "helvetica" , sans-serif;">On behalf of the whole Oceanhorn 2: Knights of the Lost Realm team, we wish you Happy Holidays and a great New Year!</span><br />
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<tr><td class="tr-caption" style="text-align: center;">Oceanhorn 2: Knights of the Lost Realm will see the welcome return of a familiar face<span style="font-family: "arial" , "helvetica" , sans-serif;">. </span></td></tr>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The cleverest among you will notice that Hero in the postcard is wearing something peculiar in his head, what could it be?<br /><br /><br />Yes! That is a diving helmet!<br /><br /><br />Oceanhorn 2 will feature underwater areas and with Diving Helmet item you'll be able to go for a treasure hunt in the depths, or just enjoy and explore the subnautical scenery!<br /><br /><br />We can't wait to tell you more about diving and other features, but it is soon time to say goodbye to a brilliant and beautiful 2018 and welcome the new year with open arms.<br /><br /><br />So without further ado, see you in 2019!</span></div>
Cornfoxhttp://www.blogger.com/profile/03167518730836959754noreply@blogger.com5tag:blogger.com,1999:blog-8488782817942195407.post-49079717641628351342018-11-14T17:20:00.000+02:002018-11-14T17:24:14.636+02:00The 5th Anniversary, Oceanhorn 2 and a new website<br />
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We know, we know – there hasn't been a blog update in a long time, but we're making up for it! Today marks the 5th anniversary of Oceanhorn first launch on iOS, the perfect occasion for a few things. First of all, we'd like to say 'thank you' to our incredible community – over the years and for each platform release we've seen an incredible amount of passion and support for the world we created. We wouldn't be here without you, and we'll always keep that in mind.<br />
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<tr><td class="tr-caption" style="text-align: center;">Solve the mysteries of the ancient Arcadians in Oceanhorn 2</td></tr>
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It's also an excellent time to talk about <b>Oceanhorn 2: Knights of the Lost Realm</b>. The game is coming along great, and we're confident it will be worth the wait! We are targeting 2019 for the announced iOS release. Over the next few months we'll have updates on various aspects of the game, but for now, you can feast your eyes on the <i>brand new</i> <b><a href="http://www.oceanhorn.com/" target="_blank">Oceanhorn website</a></b> we are launching today. It features never-before-seen screenshots and info about Oceanhorn 2, with more to come. If you'd like to cover the game in one of your channels, head to the <a href="http://www.oceanhorn.com/press/" target="_blank"><b>Press page</b></a> and download our Press Kit.<br />
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Oh, one last thing: we're also setting up an Oceanhorn newsletter, where we plan to send updates on the game before they become public and celebrate the fifth anniversary this whole year in one way or another. If you want to be the first to know what we are up to, make sure you sign up on <a href="http://oceanhorn.com/">oceanhorn.com</a> homepage!<br />
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Until next time!<br />
<a href="http://oceanhorn.com/">oceanhorn.com</a> <br />
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<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-gDkR7jK3nIo/W-w2Ks76B6I/AAAAAAAABlA/hRg7-ZQWqT8RuIPVWfqI-ejH8p5XIKg6ACEwYBhgL/s1600/5th-Anniversary-Blue.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1600" data-original-width="1079" height="320" src="https://2.bp.blogspot.com/-gDkR7jK3nIo/W-w2Ks76B6I/AAAAAAAABlA/hRg7-ZQWqT8RuIPVWfqI-ejH8p5XIKg6ACEwYBhgL/s320/5th-Anniversary-Blue.png" width="215" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Oceanhorn 5th Anniversary label! Let's celebrate the whole year!</td></tr>
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Cornfoxhttp://www.blogger.com/profile/03167518730836959754noreply@blogger.com13tag:blogger.com,1999:blog-8488782817942195407.post-81493675589922457472018-03-21T08:36:00.000+02:002018-03-21T08:36:06.393+02:00Come and play Oceanhorn 2 at GDC 18!This year we travelled to a (not so) sunny San Francisco on Epic Games’ invitation to show Oceanhorn 2 at the Unreal Engine venue at GDC 18. What an amazing opportunity! We prepared a great demo to show at the expo, so if you’re an Oceanhorn fan, make sure to drop by and play the latest build of our game. You will also meet us, the developers, and have a chat!<br />
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<iframe allow="autoplay; encrypted-media" allowfullscreen="" frameborder="0" height="281" src="https://www.youtube.com/embed/MJJotDyTjI8" width="500"></iframe>
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Look at that! Our latest demo takes you to the Great Jungle of Pirta, where the Owru nation is divided by an old grudge. Will our heroes be able to unite the owrus and get them to join the fight against Mesmeroth’s Dark Army.<br />
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Yes, I said heroes! One of the defining features of Oceanhorn 2 is the party members, who will be on your side through the adventure. Trin, the granddaughter of Arcadia’s leader Archimedes and Gen, a mysterious robot wielding an old samurai weapon eki.<br />
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The game is still far from being finished, but it will be worth the wait!<br />
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<br />Cornfoxhttp://www.blogger.com/profile/03167518730836959754noreply@blogger.com25tag:blogger.com,1999:blog-8488782817942195407.post-84780633729644614952018-01-16T15:36:00.000+02:002018-01-16T15:39:16.942+02:00Oceanhorn 2: Development update<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-Dp79i7HMAM0/Wl3ugrprj1I/AAAAAAAABfg/fhXCdeEzgMg8g-QnDmMnWCrQACvxGmc9ACLcBGAs/s1600/IMG_3623.PNG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="281" src="https://3.bp.blogspot.com/-Dp79i7HMAM0/Wl3ugrprj1I/AAAAAAAABfg/fhXCdeEzgMg8g-QnDmMnWCrQACvxGmc9ACLcBGAs/s320/IMG_3623.PNG" width="500" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">All the roads lead to Capital</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
</tbody></table>
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It has been too long since we gave you guys an update on the development of Oceanhorn 2: Knights of the Lost Realm. Well, all five of us have been focusing on the game, and when you're really concentrated on your work, the time flies!<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-TMxGMYqp3u0/Wl3G8P8zkXI/AAAAAAAABfM/jBOorT5lNA8eJCbQyjMnCWSTxQbJq4DLgCLcBGAs/s1600/IMG_2632.PNG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="281" src="https://3.bp.blogspot.com/-TMxGMYqp3u0/Wl3G8P8zkXI/AAAAAAAABfM/jBOorT5lNA8eJCbQyjMnCWSTxQbJq4DLgCLcBGAs/s320/IMG_2632.PNG" width="500" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Grand Core: The city sized machine in the heart of Capital.</td></tr>
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It feels like it was only yesterday when we released our first gameplay video of Oceanhorn 2 and even let people play the game at Nordic Game, but the truth is it has been months! The reception of the gameplay video was awesome. We could not get enough of all the impressions from youtube and forums. The excitement of our audience really inspired us to work harder. After we came back to our studio, we were determined to move to the next step with the production!<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-nHCPdrnIwP0/Wl3G8IuHwUI/AAAAAAAABfI/FgksL1Nnekcm63I5clwkvvviytSMWmvZwCEwYBhgL/s1600/IMG_2611.PNG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="281" src="https://1.bp.blogspot.com/-nHCPdrnIwP0/Wl3G8IuHwUI/AAAAAAAABfI/FgksL1Nnekcm63I5clwkvvviytSMWmvZwCEwYBhgL/s320/IMG_2611.PNG" width="500" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Capital's seedier backside</td></tr>
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So, what have we been up to? We have been building an adventure! More gameplay, more story, more levels, more worlds. A city. Capital is one of the central locations of Oceanhorn 2's story and it offers tons of open-ended exploration for curious adventurers. In the heart of the city is the gigantic machine Grand Core.<br />
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<tr><td style="text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="281" src="https://1.bp.blogspot.com/-wj_jG9PNv2g/Wl30hBbshYI/AAAAAAAABfw/PPp3sZlNtKEMC37SOax1PgngDGfpP_AQQCLcBGAs/s320/IMG_3482.PNG" style="margin-left: auto; margin-right: auto;" width="500" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Meeting with friends at Master Mayfair's penthouse study</td></tr>
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We hope to bring you more updates in the future, along with some video teasers to give you a real good look at the game! Productions like this require a lot of time and effort, but the outcome will be a cool video game
so it is all worth the trouble! When you are making your dream project, you don't count the hours.<br /><br />Enjoy these iPhone screenshots folks!<br />
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<br />Cornfoxhttp://www.blogger.com/profile/03167518730836959754noreply@blogger.com25tag:blogger.com,1999:blog-8488782817942195407.post-18753717370776770802017-12-22T23:53:00.001+02:002017-12-22T23:53:53.055+02:00Happy Holidays from Oceanhorn 2 team!<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-oayy3akBap8/Wj19XgL93YI/AAAAAAAABew/IU6rKBSbsD4oUhH0e5iADO5xEMRoCZu1gCLcBGAs/s1600/Happy-Holidays-from-Cornfox.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="865" data-original-width="1600" height="280" src="https://3.bp.blogspot.com/-oayy3akBap8/Wj19XgL93YI/AAAAAAAABew/IU6rKBSbsD4oUhH0e5iADO5xEMRoCZu1gCLcBGAs/s400/Happy-Holidays-from-Cornfox.png" width="510" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Happy Holidays and New Year from Oceanhorn 2 team! See you in 2018!</td></tr>
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<br />Cornfoxhttp://www.blogger.com/profile/03167518730836959754noreply@blogger.com7tag:blogger.com,1999:blog-8488782817942195407.post-5296161715723849492017-06-22T15:14:00.000+03:002017-06-22T15:14:13.182+03:00Oceanhorn on Nintendo Switch - OUT NOW!<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-euZA0-GH02c/WUuwtQ94wQI/AAAAAAAABcI/4yrUPoQRLK412EjLA3BbJU34mBIArOX4gCEwYBhgL/s1600/Oceanhorn-switch.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="498" data-original-width="972" height="256" src="https://3.bp.blogspot.com/-euZA0-GH02c/WUuwtQ94wQI/AAAAAAAABcI/4yrUPoQRLK412EjLA3BbJU34mBIArOX4gCEwYBhgL/s640/Oceanhorn-switch.png" width="500" /></a></div>
<br />Today, Oceanhorn is being released on Nintendo Switch! <br />
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Nintendo Switch is an amazing video game console and when I first got my hands on it, I immediately fell in love with it. The ability to go from portable mode to TV works flawlessly, and it all comes down to the genius design of the console. Nintendo has nailed the screen size of the device, to diminish the disparity between the modes – making sure the same game works perfectly on both modes. We investigated a lot of this when we ported a portable game (iPhone, iPad) to the big screen for PC and consoles and it is not as simple as it sounds. People have different expectations when it comes to big screen titles.<br />
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Oceanhorn on Switch is probably the most definite version of the game. The game is based on the remastered PC version of Oceanhorn and you can play it in both portable and TV mode. The game runs beautifully 60 fps / 1080p in docked mode and equally impressively 60 fps / 720p in portable mode. The game includes an amazing soundtrack from the industry legends Nobuo Uematsu and Kenji Ito, and our own brilliant composer Kalle Ylitalo. Voice talents range from Ray Chase (Final Fantasy XV, Noctis) and Kevan Brighting (Stanley Parable, Narrator) to Fryda Wolf (Mass Effect Andromeda, Sara Ryder). We could not be more excited to give Nintendo fans a chance to enter the world of Oceanhorn.<br /><br />
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<i><span style="font-size: large;">Oceanhorn on Switch is probably the most definite version of the game.</span></i></blockquote>
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From the personal perspective of a small indie developer, this moment feels historical. Like many others, I grew up with Nintendo consoles and games, and this Kyoto-based company will always have a special place in my heart. Nintendo has played a crucial part in the history of video games ever since the dawn of home consoles, and they keep setting the standard for video game entertainment from one decade to another.<br />
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From this love and admiration, comes my driving force to cherish the experiences I had in my childhood. I got into making video games, because of the ever-inspiring experiences such as Final Fantasy, Chrono Trigger, Secret of Mana, and Zelda.<br />
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Oceanhorn is a game for the Nintendo fans, because it was made by a bunch of them. We are well aware that it is a smaller title and a different title from many of the console experiences that inspired it – but I truly believe that we were able to capture some of the essence of the classics in this game, as well as establish Oceanhorn as a franchise of its own.<br />
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<i><span style="font-size: large;">Have a great adventure, Switch owners!</span></i><br />
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<b>Heikki Repo</b><br />
<i>The creator of Oceanhorn</i><br />
<br />Cornfoxhttp://www.blogger.com/profile/03167518730836959754noreply@blogger.com17tag:blogger.com,1999:blog-8488782817942195407.post-65934553010647913472017-05-16T17:24:00.000+03:002017-05-16T17:24:35.767+03:00Oceanhorn 2: First gameplay video and screenshots!<iframe width="500" height="281" src="https://www.youtube.com/embed/YRp5_TvU3oI" frameborder="0" allowfullscreen></iframe>
Since many of you can't make it to the Nordic Game conference in Malmö, Sweden – we decided to capture a video of our demo! The video is unedited footage that is captured on an actual iPhone 7 Plus.<br />
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If you happen to be in Nordic Game, come visit us at Epic's booth and try out the demo yourself! I will keep it short and let the video and screenshots speak for themselves. <br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-wnSL9JsYmj8/WRsGXnIEiTI/AAAAAAAABZ8/6GMxLOqV1U8r5hrIDElOuCl6JYM6TISrgCLcB/s1600/IMG_5865.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="281" src="https://1.bp.blogspot.com/-wnSL9JsYmj8/WRsGXnIEiTI/AAAAAAAABZ8/6GMxLOqV1U8r5hrIDElOuCl6JYM6TISrgCLcB/s400/IMG_5865.png" width="500" /> </a></td><td style="text-align: center;"></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Oceanhorn 2's Hero lives near ancient structure called Beacon.</td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-DCg3GhLPGtI/WRsGWQP7DRI/AAAAAAAABbI/lBHf9ICa924L5QWZOjjYGL-ugop1Tg9PwCEw/s1600/IMG_5848.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="281" src="https://2.bp.blogspot.com/-DCg3GhLPGtI/WRsGWQP7DRI/AAAAAAAABbI/lBHf9ICa924L5QWZOjjYGL-ugop1Tg9PwCEw/s400/IMG_5848.png" width="500" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Try and catch me!</td></tr>
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<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-MjTw35KPxD8/WRsGdgJ9QnI/AAAAAAAABbI/KD4Lk5Pr-6gDSV6ngBjmTIl6wG0ZKCC0gCEw/s1600/IMG_5957.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="281" src="https://4.bp.blogspot.com/-MjTw35KPxD8/WRsGdgJ9QnI/AAAAAAAABbI/KD4Lk5Pr-6gDSV6ngBjmTIl6wG0ZKCC0gCEw/s400/IMG_5957.png" width="500" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Home sweet home and trusty old training dummy</td></tr>
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<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-Jsz889uue7I/WRsGftRak5I/AAAAAAAABbI/g8ltb-EYjrk10X-40oluoi2a_Cll1r4bACEw/s1600/IMG_6012.PNG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="281" src="https://2.bp.blogspot.com/-Jsz889uue7I/WRsGftRak5I/AAAAAAAABbI/g8ltb-EYjrk10X-40oluoi2a_Cll1r4bACEw/s400/IMG_6012.PNG" width="500" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">So this is why the treasure is still here!</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-4NpQroRNONg/WRsGZIUB-mI/AAAAAAAABbI/wNlct6uLM-42lYlNNnIp_UX-XYBI8PmbwCEw/s1600/IMG_5886.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="281" src="https://4.bp.blogspot.com/-4NpQroRNONg/WRsGZIUB-mI/AAAAAAAABbI/wNlct6uLM-42lYlNNnIp_UX-XYBI8PmbwCEw/s400/IMG_5886.png" width="500" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Arne Village is the starting location of Hero's adventures</td></tr>
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<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-2X8v-MalwZI/WRsGeV6VVyI/AAAAAAAABbI/YovOBlXYmcMzhPRe0rCubmy2dbpTzW9UwCEw/s1600/IMG_5970.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="281" src="https://3.bp.blogspot.com/-2X8v-MalwZI/WRsGeV6VVyI/AAAAAAAABbI/YovOBlXYmcMzhPRe0rCubmy2dbpTzW9UwCEw/s400/IMG_5970.png" width="500" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hero can carry and throw all sorts of objects</td></tr>
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<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-UsqLBaGpEyw/WRsGcxX8LII/AAAAAAAABbI/v-f8XADGAw4T67eksW6aAo9KVuXdzogywCEw/s1600/IMG_5925.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="281" src="https://2.bp.blogspot.com/-UsqLBaGpEyw/WRsGcxX8LII/AAAAAAAABbI/v-f8XADGAw4T67eksW6aAo9KVuXdzogywCEw/s400/IMG_5925.png" width="500" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Owru houses</td></tr>
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<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-GuehueOH-V8/WRsGcLyUE5I/AAAAAAAABbI/WSS66LqwtqEoGCGOtJj3XdtOSi0yyrPFACEw/s1600/IMG_5912.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="281" src="https://3.bp.blogspot.com/-GuehueOH-V8/WRsGcLyUE5I/AAAAAAAABbI/WSS66LqwtqEoGCGOtJj3XdtOSi0yyrPFACEw/s400/IMG_5912.png" width="500" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Journey will take Hero around the world</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-u9oAGncE0zM/WRsGhLbRDVI/AAAAAAAABbI/Yhu2nVb2ypQap61NSR0_EIIoCghtyM3vwCEw/s1600/IMG_6022.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="281" src="https://1.bp.blogspot.com/-u9oAGncE0zM/WRsGhLbRDVI/AAAAAAAABbI/Yhu2nVb2ypQap61NSR0_EIIoCghtyM3vwCEw/s400/IMG_6022.png" width="500" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Galactoss will not suffer fools. Watch out for your healthbar!</td></tr>
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<br />Cornfoxhttp://www.blogger.com/profile/03167518730836959754noreply@blogger.com27tag:blogger.com,1999:blog-8488782817942195407.post-25015920341729750732017-05-15T12:04:00.000+03:002017-05-15T12:04:33.964+03:00You spoke, we listened! Oceanhorn coming to PS Vita on May 17th<div class="separator" style="clear: both; text-align: center;">
<a href="https://4.bp.blogspot.com/-YhI4eSdTXbk/WRlr6edYPhI/AAAAAAAABY4/KXej246oAYoCUMVWovpTCfTUdmzxVHfSgCEw/s1600/Oceanhorn-PS-Facebook-May17th.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="281" src="https://4.bp.blogspot.com/-YhI4eSdTXbk/WRlr6edYPhI/AAAAAAAABY4/KXej246oAYoCUMVWovpTCfTUdmzxVHfSgCEw/s400/Oceanhorn-PS-Facebook-May17th.png" width="500" /></a></div>
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In September 2016 we released Oceanhorn on PS4 and Xbox One, our very first console game. Since its release we received so much love and overwhelmingly positive feedback from console gaming community. Thank you so much!<br />
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Oceanhorn is our love letter to action adventures from past generations and combines the action and puzzle elements from Zelda games with the emotional journey of the Final Fantasy and Mana series.<br />
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<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-zkdchTCW_qI/WRW05VTttGI/AAAAAAAABYU/SQkv3qplbWY4Zt1W3FbwfQQfpkkJogrpQCLcB/s1600/Oceanhorn_Vita_Screen1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="281" src="https://3.bp.blogspot.com/-zkdchTCW_qI/WRW05VTttGI/AAAAAAAABYU/SQkv3qplbWY4Zt1W3FbwfQQfpkkJogrpQCLcB/s400/Oceanhorn_Vita_Screen1.jpg" width="500" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Oceanhorn on PSVita in action</td></tr>
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<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-lc36ebXhobg/WRW08HgW-_I/AAAAAAAABYc/7YBduB5dDRAAzHQg9_NTt4Lm_rjO36YQgCLcB/s1600/Oceanhorn_Vita_Screen2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="281" src="https://3.bp.blogspot.com/-lc36ebXhobg/WRW08HgW-_I/AAAAAAAABYc/7YBduB5dDRAAzHQg9_NTt4Lm_rjO36YQgCLcB/s400/Oceanhorn_Vita_Screen2.jpg" width="500" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Wow these colours pop on the PS Vita screen!</td></tr>
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Soon after launch we received many requests from players who’d love a portable PS Vita version of this game so we decided to do a Twitter Poll about it. What followed was an incredible Tsunami of likes and retweets – it blew us away! We are very happy to announce that Oceanhorn – Monster of Uncharted Seas will arrive on PS Vita on May 17th, 2017.<br />
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Taking full advantage of PS Vita</h3>
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We’ve been working hard to deliver the same gameplay experience that you’ve loved on consoles, so we put many hours into optimizing our code. We’re very happy to confirm that the whole game runs beautifully on the PS Vita delivering smooth performance all the way through the entire game. <br /><br />It’s just amazing to see the game coming to life on the colourful PS Vita display. Everything looks so expressive, adding an extra punch to the huge variety of islands like rainy forests or scorching desserts. Explore all of them on the go!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-Raf61AEESaI/WRW08Irlx7I/AAAAAAAABYY/TVfDJuZFL0AYauhsoKeYUssX06lcoS3ewCLcB/s1600/Oceanhorn_Vita_Screen3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="281" src="https://1.bp.blogspot.com/-Raf61AEESaI/WRW08Irlx7I/AAAAAAAABYY/TVfDJuZFL0AYauhsoKeYUssX06lcoS3ewCLcB/s400/Oceanhorn_Vita_Screen3.jpg" width="500" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The game will take you from the deepest dungeons to the highest skies</td></tr>
</tbody></table>
<h3>
<br />Beautiful Game for a beautiful Handheld System</h3>
<br />
We didn’t stop with just porting it, we also added features to take advantage of the Vita in unique ways. You decide if you want to use them or play in a traditional way. First of all we enabled Touch Screen for casting spells and to navigate the menus. This is a very comfortable and direct way of choosing targets or menu options. Furthermore we enabled PlayStation TV so you can play on the big screen. <br />
<br />
Oh and in case you’re wondering: The game features its own set of trophies, so all trophy hunters rejoice, another Platinum Trophy to hunt for. Altogether we aimed to deliver a must have for every PS Vita library and it’s our way of saying thanks for your support. Cheers!<br />
<br />
Korbinian Mossandl// Producer, FDG Entertainment<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-9SW14FH8hFY/WRW08FCYA3I/AAAAAAAABYk/qeDXS5uaJPQiMzQ14J5tipxKAyCLtqVGwCEw/s1600/Oceanhorn_Vita_Screen4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="281" src="https://3.bp.blogspot.com/-9SW14FH8hFY/WRW08FCYA3I/AAAAAAAABYk/qeDXS5uaJPQiMzQ14J5tipxKAyCLtqVGwCEw/s400/Oceanhorn_Vita_Screen4.jpg" width="500" /></a></div>
<br />Cornfoxhttp://www.blogger.com/profile/03167518730836959754noreply@blogger.com6tag:blogger.com,1999:blog-8488782817942195407.post-39721491227747832122017-04-13T09:35:00.000+03:002017-04-13T09:47:49.994+03:00Oceanhorn 2 demo in Nordic Game 2017!<div class="separator" style="clear: both; text-align: left;">
<a href="https://2.bp.blogspot.com/-bX0PNgoW5b0/WO8I6muSH5I/AAAAAAAABXo/hiepVppzHewnAkgjAIveFLrL4sgJA5UXgCLcB/s1600/Oceanhorn-2-Art-4k.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="281" src="https://2.bp.blogspot.com/-bX0PNgoW5b0/WO8I6muSH5I/AAAAAAAABXo/hiepVppzHewnAkgjAIveFLrL4sgJA5UXgCLcB/s400/Oceanhorn-2-Art-4k.jpg" width="500" /></a></div>
<br />
It is news time! Oceanhorn 2: Knights of the Lost Realm will make a gameplay debut with a playable demo in Nordic Game 2017! <br />
<br />
If you are coming to Malmö, head to Epic Games' booth and come and see what we have in store for the new Oceanhorn game! So whether you're a fan, a journalist, a publisher or a fellow game developer – we would be delighted to give you a tour on our game and talk more about Oceanhorn 2.<br />
<br />
Oceanhorn 2: Knights of the Lost Realm is a continuation to Oceanhorn: Monster of Uncharted Seas, a million selling action RPG title released for iOS, Mac, Steam, PS4, Xbox One, Android and later this year for Nintendo Switch. Oceanhorn 2 is powered by the unrivaled Unreal Engine 4. <br />
<br />
Nordic Game 2017 17-.19.5. in Malmö, Sweden.<br />
<a href="http://conf.nordicgame.com/">http://conf.nordicgame.com/</a><br />
<br />
We could not be more excited about Nordic Game ourselves. In addition to Oceanhorn 2's big moment, Fumito Ueda is also going to be in Malmö! He is the mastermind behind Ico, Shadow of the Colossus and The Last Guardian and we are big fans of his work. It seems like Action RPG's are only now starting to catch up what Shadow of the Colossus did 12 years ago. The carefully crafted spirit of his games and the brilliance of his game designs are a driving force for game developers like us.<br /><br /><span style="font-size: x-small;">
<a href="https://www.bloglovin.com/blog/4902093/?claim=4u8ku9czmgy">Follow with Bloglovin</a></span>Cornfoxhttp://www.blogger.com/profile/03167518730836959754noreply@blogger.com21tag:blogger.com,1999:blog-8488782817942195407.post-63181682071214084792017-01-27T22:16:00.000+02:002017-01-27T22:28:06.742+02:00Oceanhorn 2, Unreal and BeyondThe reveal of Oceanhorn 2's development got an amazing reception from all of you back in August. Thank you so much!<br />
<br />
It has been five months now and we have been very busy working on the game, to fulfill our dream project one asset and feature at a time. Unfortunately, we haven't had time to give you guys any updates. Let's remedy that right here, right now!<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-tGXGECT5aXo/WIul8yh_a7I/AAAAAAAABWM/p9RTTWra9J88SlFAw-g8mlkUGn5GvgHrgCEw/s1600/Oceanhorn-2-Mobile-screenshot-Outcast-Island-B.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="281" src="https://3.bp.blogspot.com/-tGXGECT5aXo/WIul8yh_a7I/AAAAAAAABWM/p9RTTWra9J88SlFAw-g8mlkUGn5GvgHrgCEw/s640/Oceanhorn-2-Mobile-screenshot-Outcast-Island-B.png" width="500" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Oceanhorn 2 looks stunning on mobile</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: center;">
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<h3>
Weighing our options</h3>
<br />
Over the years, we have learned that making a video game is a huge undertaking. For Oceanhorn 1 we did everything from ground up, from using a proprietary game engine, designing and developing our own full featured level editor to a highly laborious porting and upgrading work that had to be done for other platforms.<br />
<br />
When we were dreaming up what Oceanhorn 2 should be like, we knew that we would have to do everything from ground up yet again if we would continue using our own tools. To meet the high expectations of the video game audience on mobile, high-end PCs and consoles, we decided to start developing Oceanhorn 2 on Unreal Engine 4.<br />
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<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-BR75jMjaBMQ/WIul9WKu6AI/AAAAAAAABWE/d9tV46x9N1IR1mQHMsUlBhddG6QXQNNuACEw/s1600/Oceanhorn-2-PC-screenshot-Pirates-Hideout.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="281" src="https://3.bp.blogspot.com/-BR75jMjaBMQ/WIul9WKu6AI/AAAAAAAABWE/d9tV46x9N1IR1mQHMsUlBhddG6QXQNNuACEw/s640/Oceanhorn-2-PC-screenshot-Pirates-Hideout.png" width="500" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">New perspective takes you in the center of the action</td></tr>
</tbody></table>
<br />
<h3>
<br />Powered by Unreal Engine 4</h3>
<h3>
</h3>
<br />Unreal Engine is a game engine that has proven itself in hundreds of big titles over the past 20 years. Its graphical capabilities and level editing tools are the best the industry has to offer. We have the artistic freedom, and to ensure we can achieve what we set out to do, Epic allows us developers to access the engine source code. With Unreal Engine 4, we basically have hundreds of man years of video game development backing us up, and delivering our uncompromised dream is still going to be in our own hands in the end!<br />
<br />
<blockquote class="tr_bq">
<span style="font-size: large;"><i>"With Unreal Engine 4, we have hundreds of man years of video game development backing us up"</i></span></blockquote>
<br />
This project has introduced a lot of new and exciting things for us, from new ways of thinking to new tools and workflows. As an artist, I had to learn everything about physically based rendering. It provides an intuitive way to express the realistic properties of the materials for the renderer. It is a relatively new way to get realistic looking materials for a modern game engine that handles realistic lighting.<br />
<br />
Our game has an artistically stylized look, but even our style benefits from the physically based rendering. Pixar animations have used it for years, but these days we can render it in realtime, even on mobile.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-ZbjF7IzsUP0/WIum16KoPHI/AAAAAAAABWQ/c-RrB5KQTxkqjFWspQzPuZJmhbxqHbQBACLcB/s1600/Oceanhorn-2-PC-screenshot-Wayward-Caves.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="281" src="https://4.bp.blogspot.com/-ZbjF7IzsUP0/WIum16KoPHI/AAAAAAAABWQ/c-RrB5KQTxkqjFWspQzPuZJmhbxqHbQBACLcB/s640/Oceanhorn-2-PC-screenshot-Wayward-Caves.png" width="500" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Good things come to those who wait</td></tr>
</tbody></table>
<br />
<br />
When setting up the renderer and materials, we wanted to make sure everything will work on both PC and mobile. Minor differences can be seen in some of the screen space effects, as all of them are not yet feasible on mobile hardware. We started optimizing the project for the mobile right from the beginning, and when we started to test out our game on actual mobile hardware, our efforts paid off.<br />
<br />
<h3>
<br />The development and discovery</h3>
<br />
In our previous announcement blog post we shed light on some of the new gameplay aspects featured in Oceanhorn 2. These were just a few examples of the features that will make Oceanhorn 2 truly special. We will be sharing more exciting news with you in the upcoming months.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-qkv5wJqSsZk/WIul8p5oiNI/AAAAAAAABWM/dG1ipt7rqSwFSjBXWp7B7ylWQNyi5RLfQCEw/s1600/Oceanhorn-2-Mobile-screenshot-Warden-Woods.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="281" src="https://4.bp.blogspot.com/-qkv5wJqSsZk/WIul8p5oiNI/AAAAAAAABWM/dG1ipt7rqSwFSjBXWp7B7ylWQNyi5RLfQCEw/s640/Oceanhorn-2-Mobile-screenshot-Warden-Woods.png" width="500" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A knight's weapon Caster in action</td></tr>
</tbody></table>
<br />
<br />
There is a certain unrevealed element in the game that makes Oceanhorn 2 different when compared to other games in the same genre. We have been experimenting with this element right from the beginning, and we are starting to see the impact it has on Oceanhorn 2.<br />
<br />
When developing new and exciting elements to the game, our main goal is always to improve the player’s experience and reinforce his or her emotional investment to the the world and story. We also aim to enrich the aspects that people loved in the original game, such as exploration.<br />
<br />
In many ways, experimenting with features is one of the perks of being an indie company. If we come up with the best thing ever for an action RPG at any given time, we can go ahead and add it to the game.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-yRVOEwY0Fxk/WIul8qJlsRI/AAAAAAAABWM/0wyDuD9ocbQJqRnmqOwWUSvRIHjan4cHQCEw/s1600/Oceanhorn-2-Mobile-screenshot-Outcast-Grotto.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="281" src="https://3.bp.blogspot.com/-yRVOEwY0Fxk/WIul8qJlsRI/AAAAAAAABWM/0wyDuD9ocbQJqRnmqOwWUSvRIHjan4cHQCEw/s640/Oceanhorn-2-Mobile-screenshot-Outcast-Grotto.png" width="500" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mobile graphics of 2017!</td></tr>
</tbody></table>
<br />
In our day to day development, we have reached a point where we can produce game content fast. More cutscenes and levels are being added to the game every week and the quests are starting to shape up. Still, we have a long road ahead of us to finish this game and I hope Oceanhorn fans can wait patiently.<br />
<br />
We have received lots of questions about the platforms which Oceanhorn 2 will be released on. We can’t confirm all of the platforms yet. What we can say is that Oceanhorn: Monster of Uncharted Seas sold over 1 million copies on all platforms combined, but let’s remember it started out as an amazing iOS adventure game. <br />
<i><br />Oceanhorn 2 will definitely come out on iOS.</i>Cornfoxhttp://www.blogger.com/profile/03167518730836959754noreply@blogger.com55tag:blogger.com,1999:blog-8488782817942195407.post-37101732576176285482016-12-16T11:50:00.000+02:002016-12-16T11:50:10.738+02:00Holiday Sale, Android Out Now!<div class="separator" style="clear: both; text-align: center;">
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<div class="separator" style="clear: both; text-align: center;">
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Fellow adventures! It is almost time for Holidays and New Year 2017 and
what would be a better way to celebrate than to bring new players to the
party! Oceanhorn just released on Android platform so it is time to
recommend the game for your cousins and cool uncles!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-AqGUIr9b0OI/WFOuIqRFFGI/AAAAAAAABUE/EIV34-KCvEsapwA7nofIGVieJG6vFfsDACK4B/s1600/Oceanhorn-holiday-sale.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://1.bp.blogspot.com/-AqGUIr9b0OI/WFOuIqRFFGI/AAAAAAAABUE/EIV34-KCvEsapwA7nofIGVieJG6vFfsDACK4B/s1600/Oceanhorn-holiday-sale.png" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Happy Holidays from Cornfox & Bros.</td></tr>
</tbody></table>
<br />
The game is free to download with a single IAP purchase that unlocks the rest of the game after the introductory island. Just relax and enjoy your time on Hermit's Island and when you're ready, just unlock the whole adventure and start to explore the whole world of Arcadia! No ads, no nonsense - just a single purchase.<br />
<br />
<blockquote class="tr_bq">
<span style="font-size: large;"><i>"Time to
recommend Oceanhorn for your <br />cousins and cool uncles!"</i></span></blockquote>
<br />
We are also having a Special Holiday Sale across many platforms, iOS and Apple TV version for example will be $4.99 at the moment! So which ever version of Oceanhorn you prefer – it might be a good time to buy it for yourself or as a gift for your friends!<br />
<br />
Oh boy 2017 will be interesting...Cornfoxhttp://www.blogger.com/profile/03167518730836959754noreply@blogger.com28tag:blogger.com,1999:blog-8488782817942195407.post-2269945906554271692016-09-08T15:14:00.001+03:002016-09-08T15:14:17.011+03:00Oceanhorn on PS4, Xbox One – Out Now!<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-GB7iO09DVLw/V9FB-_O0IrI/AAAAAAAABR8/oZd30pB0XWo3YeagE9QyiReWXSgmBQOJQCLcB/s1600/14305281_10153751622126825_8780318705812236683_o.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://4.bp.blogspot.com/-GB7iO09DVLw/V9FB-_O0IrI/AAAAAAAABR8/oZd30pB0XWo3YeagE9QyiReWXSgmBQOJQCLcB/s400/14305281_10153751622126825_8780318705812236683_o.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Oceanhorn has fantastic voice actors!</td></tr>
</tbody></table>
<br />Oceanhorn: Monster of Uncharted Seas is out now on PS4 and Xbox One. Do not miss this opportunity to play the entry to the Oceanhorn franchise on your favorite console! Get your copy from Playstation Store and Microsoft Marketplace ($14.99 / €14.95).<br /><br />We hope that these new platforms will bring Oceanhorn many new fans. Initial responses to the game have been very positive all around! People appreciate the smooth gameplay and nice visuals, but also the bug free port (FDG Entertainment, Engine Software) and Oceanhorn's great soundtrack (Nobuo Uematsu, Kenji Ito, Kalle Ylitalo). <br /><br />
On top of that, I want to present you the fantastic voice cast of Oceanhorn: Monster of Uncharted Seas!<br />
<br />Starring...<br /><span style="font-size: large;"><b><a href="http://www.imdb.com/name/nm2616557/?ref_=tt_cl_t2" target="_blank">Ray Chase</a></b></span> as Father. Ray has worked with us since Death Rally (2011) and his latest performance can be heard later this year in <i><b>Final Fantasy 15</b></i> as the main character <i><b>Noctis</b></i>!<br /><br />Co-starring...<br /><span style="font-size: large;"><b><a href="http://www.imdb.com/name/nm2623915/?ref_=tt_ov_st_sm" target="_blank">Kevan Brighting</a></b></span> as Hermit. Kevan is a remarkable and colorful voice actor of <i><b>Stanley Parable</b></i> fame.<br /><br />And last but definitely not least...<br /><span style="font-size: large;"><b><a href="http://www.imdb.com/name/nm1488849/?ref_=fn_al_nm_1" target="_blank">Fryda Wolf</a></b></span> as Princess Fin and Neeti. Fryda has done a lot of video game voice overs from <i><b>Fallout 4</b></i> to <i><b>Street Fighter V</b></i> and <i><b>Lightning Returns: Final Fantasy XIII.</b> </i><br /><br />As the console versions are now out, the development team wants to thank everyone involved in Oceanhorn's story. Thank you for taking this amazing journey with us. We're looking forward to working with you all again in the future!<br /><br />Knights of the Lost Realm awaits.Cornfoxhttp://www.blogger.com/profile/03167518730836959754noreply@blogger.com27tag:blogger.com,1999:blog-8488782817942195407.post-26419176475880695652016-08-22T14:18:00.000+03:002017-05-16T17:25:51.123+03:00Oceanhorn 2 in development!<br />
<iframe height="270" src="https://www.youtube.com/embed/mRhG2mF5KSY?autoplay=0&showinfo=0&loop=1&playlist=mRhG2mF5KSY&allowfullscreen=1" width="480"></iframe>
<br />
<br />
I can’t believe it has been five years since we announced the development of the first Oceanhorn game on this blog. Now the time has come for another major announcement.<br />
<br />
We are proud and excited to reveal the next installment of the Oceanhorn franchise, Oceanhorn 2: Knights of the Lost Realm. Here’s how it looks!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-80qKifWYe_U/V7rU8Id7OdI/AAAAAAAABQA/dZmV-rTDmYwougfLGJAn_voEPtZeZPOIQCLcB/s1600/Oceanhorn-2-Screenshot-1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://3.bp.blogspot.com/-80qKifWYe_U/V7rU8Id7OdI/AAAAAAAABQA/dZmV-rTDmYwougfLGJAn_voEPtZeZPOIQCLcB/s400/Oceanhorn-2-Screenshot-1.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Oceanhorn 2 has been in development for little over a year</td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
The boy has grown up? That’s right! But he is a different boy altogether! Oceanhorn 2: Knights of the Lost Realm is set in another time period on the Oceanhorn timeline. The game has a new Hero, a boy who has been trained to become a Knight of Arcadia.<br />
<br />
Oceanhorn 2 will be built upon the same elements that were the heart and soul of the first Oceanhorn game: exploring a colorful world, a deep backstory with secrets and twists, amazing music, and most importantly – classic Action RPG gameplay with items, puzzles, battles, and badass bosses!<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-ibnKb5wyU2c/V7RXlBtspBI/AAAAAAAABPg/5tI1iILGnTkd2RXN0kquT4Uv8mpwy-MzACLcB/s1600/Oceanhorn-2-Caster.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://2.bp.blogspot.com/-ibnKb5wyU2c/V7RXlBtspBI/AAAAAAAABPg/5tI1iILGnTkd2RXN0kquT4Uv8mpwy-MzACLcB/s400/Oceanhorn-2-Caster.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Caster is a magical weapon that only Knights carry</td></tr>
</tbody></table>
<br />
The game is played from a third person camera angle that will take players right into the heat of action and allows them to explore even the smallest details of Arcadia. Our battle system consists of sword fighting, utilizing powerful spells and finding creative ways to use various items that Hero discovers on his travels.<br />
<br />
One of the key items in the game is the Caster, a gun that shoots magical projectiles! It will have many uses on the player’s adventure, from puzzle solving to luring enemies and casting directed spells.<br />
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<div class="separator" style="clear: both; text-align: center;">
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-6JF1HbPR48M/V7MjyVYuHTI/AAAAAAAABPM/bHhkyz5V_u4cA-vYg81YJzzNoZeg0_qtQCLcB/s1600/Oceanhorn-2-Worldmap.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://3.bp.blogspot.com/-6JF1HbPR48M/V7MjyVYuHTI/AAAAAAAABPM/bHhkyz5V_u4cA-vYg81YJzzNoZeg0_qtQCLcB/s400/Oceanhorn-2-Worldmap.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The game will feature a traversable world map</td></tr>
</tbody></table>
<br />
Oceanhorn 2 will also feature a traversable and vast world map that consists of fields, forests, mountains, and water. It works as a hub between levels, dungeons and towns, much like in many of the classic JRPGs.<br />
<br />
<blockquote>
<i><span style="font-size: large;">"For us, Oceanhorn 2 is the fulfillment of a JRPG dream."</span></i><br />
<br /></blockquote>
Oceanhorn 2 is an opportunity to create something new from the strong background that we established with our previous game. In Oceanhorn 2, we want to emphasize the elements that people loved and create something new and brave on that foundation.<br />
<br />
The world of Oceanhorn has grown and so has our team. The core team working on Oceanhorn 2 is now a team of five!<br />
<br />
<b>Heikki Repo</b>, Creator and Lead Artist<br />
<b>Jukka Viljamaa</b>, Lead Programmer<br />
<b>Antti Viljamaa</b>, Lead Programmer<br />
<b>Kalle Hämäläinen</b>, Graphics Programmer<br />
<b>Miko Kiuru</b>, Game Artist<br />
<br />
Also, <b>Kalle Ylitalo</b> will return to compose soundtrack for Oceanhorn 2 and the famed sound designer and foley artist <b>Tapio Liukkonen</b> will be in charge of the audio experience.<br />
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For us, Oceanhorn 2 is the fulfillment of a JRPG dream. It is a dream of running down green fields with the warmth of the sun on your face. It is a dream of learning the secrets of ancient ruins despite the danger. It is also a dream of finding yourself looking at beautiful mountains on the horizon and imagining what’s beyond them. It will be an amazing journey ahead of us and we hope that you will join us on that journey!<br />
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In the upcoming months, we will have many things to show to you and many secrets to unveil regarding Oceanhorn 2: Knights of the Lost Realm. This is a dream project for us, but even more importantly, we are making this game for you to enjoy and experience. So, please feel free to share your thoughts and ideas on Twitter and Facebook!<br />
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<i>And make sure to check out Oceanhorn: Monster of Uncharted Seas on PS4 and Xbox One this fall!</i>Cornfoxhttp://www.blogger.com/profile/03167518730836959754noreply@blogger.com70tag:blogger.com,1999:blog-8488782817942195407.post-14353054951446305422016-06-17T09:21:00.000+03:002016-06-17T09:21:30.061+03:00Oceanhorn is coming to Android - Steam Mac version Out Now!<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-l0AJLWE1CxI/V2OT1IwrRXI/AAAAAAAABNA/Z2DT8C1gbRIUA0fBGkSNblZgg8XFmDW2QCLcB/s1600/Oceanhorn-Super-Hero-Art.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://3.bp.blogspot.com/-l0AJLWE1CxI/V2OT1IwrRXI/AAAAAAAABNA/Z2DT8C1gbRIUA0fBGkSNblZgg8XFmDW2QCLcB/s400/Oceanhorn-Super-Hero-Art.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Oceanhorn – Classic Adventure Game for you favorite platform</td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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<br /><br />Android has been one of the most requested platforms from us and we are happy to announce that Oceanhorn's world domination continues and Oceanhorn is coming to Android! Same team that works on console versions are behind the quality Android port. We'll get back to you with a release date later on!<br /><br />In other news, we have just released an update for Steam version. It will add a support for Steam Controller and Steam link, but most importantly you can now play Steam version on your Mac! Save games in Steam are cross platform compatible.<br />
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So, in 2016 you will be able to play Oceanhorn not just on <b>iOS</b>, <b>Apple TV</b> or <b>PC</b> – but on <b>Mac, PS4, Xbox One</b> and even on your <b>Android</b> devices and <b>Android TV</b>!<br /><br /><b>Oceanhorn is the classic adventure game for your favorite gaming platform!</b><br />
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<i>I am eager to tell you all what we have been working on for the past year – but it will have to wait just a little bit longer. ^_^</i>Cornfoxhttp://www.blogger.com/profile/03167518730836959754noreply@blogger.com31tag:blogger.com,1999:blog-8488782817942195407.post-58825617260145178222016-05-19T17:59:00.000+03:002016-05-19T17:59:55.154+03:00Oceanhorn for Mac Appstore - Out Now!<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-Dm7tonnpTJg/Vz3TkVUjYfI/AAAAAAAABMU/sG2iP-4G3TAaMo_g67Q9tZLhOq7PJoMtwCLcB/s1600/Oceanhorn-Screenshot-1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="250" src="https://3.bp.blogspot.com/-Dm7tonnpTJg/Vz3TkVUjYfI/AAAAAAAABMU/sG2iP-4G3TAaMo_g67Q9tZLhOq7PJoMtwCLcB/s400/Oceanhorn-Screenshot-1.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Oceanhorn looks great on Mac, especially with Ultra settings!</td></tr>
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<br />We are proud to announce that today we released a remastered version of Oceanhorn: Monster of Uncharted Seas for Mac Appstore, together with our buddies at FDG Entertainment! Just like in iOS version, the soundtrack is composed by Nobuo Uematsu and Kenji Ito. We did the port for OSX ourselves to make sure everything will be perfect when Mac gamers set on their journey in Arcadia!<br /><br />Here's the link to the Appstore:<br /><a href="https://itunes.apple.com/fi/app/oceanhorn/id1044375067?mt=12">https://itunes.apple.com/fi/app/oceanhorn/id1044375067?mt=12</a><br /><br />So if you're a Mac gamer and haven't yet played remastered version of Oceanhorn yet – now's your chance.<br /><br />Happy adventures!Cornfoxhttp://www.blogger.com/profile/03167518730836959754noreply@blogger.com3tag:blogger.com,1999:blog-8488782817942195407.post-58237395522332831822016-04-05T14:55:00.000+03:002016-04-05T14:55:53.862+03:00Oceanhorn comes to PS4 and Xbox One!Soon, console gamers around the world get to start their adventures in Arcadia as Oceanhorn is coming to PS4 and Xbox One!<br /><br />The console version is based on the remastered PC version and porting is handled by extremely talented Engine Software (Terraria, Mighty No.9) and FDG Entertainment. The console version of the game actually runs
on PC's Ultra settings, targeting Full HD and 60 frames per second. That is a true testament to the involved team's skills!<br /><br />
The game features the outstanding soundtrack from Final Fantasy composer Nobuo Uematsu and Seiken Densetsu composer Kenji Ito, without forgetting our own Kalle Ylitalo ofcourse.<br /><br />
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<a href="https://1.bp.blogspot.com/-EpunrliRH8s/VOHi7bJ6BxI/AAAAAAAAA9E/99S-LpxzQdgFcsPTZ9p6aNzCvxyUU2I1w/s1600/Oceanhorn-Steam-Screenshot-2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://1.bp.blogspot.com/-EpunrliRH8s/VOHi7bJ6BxI/AAAAAAAAA9E/99S-LpxzQdgFcsPTZ9p6aNzCvxyUU2I1w/s400/Oceanhorn-Steam-Screenshot-2.png" width="400" /></a></div>
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-7uI4cDawFYs/VOHi9Cgo4HI/AAAAAAAAA9g/M0kc2ylqWkUIymECjj93n55hFIvViBnog/s1600/Oceanhorn-Steam-Screenshot-5.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://1.bp.blogspot.com/-7uI4cDawFYs/VOHi9Cgo4HI/AAAAAAAAA9g/M0kc2ylqWkUIymECjj93n55hFIvViBnog/s400/Oceanhorn-Steam-Screenshot-5.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The port is handled by the talented Engine Software and FDG Entertainment</td></tr>
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If you're more familiar with Oceanhorn's mobile version, here is a citation of the remastered version's features:<div class="separator" style="clear: both; text-align: center;">
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<blockquote>
<i>Oceanhorn's PC version is a completely remastered version of the
game, a huge graphical and technical overhaul, that makes the game more
suitable for bigger screens and more powerful hardware.</i>
</blockquote>
<blockquote>
<i>
The game has been redesigned for physical controls and it plays great on your gamepad!</i>
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<br />All of the game's graphical assets have been tweaked for the powerful
platform. We added four times more polygons, sharper textures, normal
maps, detail objects and new lighting effects such as dynamic ambient
occlusion, soft shadows and realtime reflections to make Oceanhorn look
stunning when played in Full HD resolution
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<br />We have also read every review and feedback out there to improve the
original game all around. We have remastered puzzles and taken care of
spots that felt confusing or unfair for the players.</i><i> <br /><br />There are some new items in the shop that will hit the nail with people's demands. <b>Second Chance Potion</b> might be expensive, but you will be lucky to have it in a boss fight and <b>Mana Refill Potion</b> will be a priceless possession in Frozen Palace. What could be the function of the <b>Ancient Arcadian Radar</b>, though?</i></blockquote>
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Oceanhorn console version will be released this summer on Playstation Store and Xbox Games Store. We will make sure to tell you more closer to the release date!Cornfoxhttp://www.blogger.com/profile/03167518730836959754noreply@blogger.com7