Showing posts with label iOS. Show all posts
Showing posts with label iOS. Show all posts

Tuesday, May 16, 2017

Oceanhorn 2: First gameplay video and screenshots!

Since many of you can't make it to the Nordic Game conference in Malmö, Sweden – we decided to capture a video of our demo! The video is unedited footage that is captured on an actual iPhone 7 Plus.

If you happen to be in Nordic Game, come visit us at Epic's booth and try out the demo yourself! I will keep it short and let the video and screenshots speak for themselves.


 
Oceanhorn 2's Hero lives near ancient structure called Beacon.


Try and catch me!
Home sweet home and trusty old training dummy
So this is why the treasure is still here!
Arne Village is the starting location of Hero's adventures
Hero can carry and throw all sorts of objects
Owru houses
Journey will take Hero around the world

Galactoss will not suffer fools. Watch out for your healthbar!

Thursday, April 13, 2017

Oceanhorn 2 demo in Nordic Game 2017!


It is news time! Oceanhorn 2: Knights of the Lost Realm will make a gameplay debut with a playable demo in Nordic Game 2017!

If you are coming to Malmö, head to Epic Games' booth and come and see what we have in store for the new Oceanhorn game! So whether you're a fan, a journalist, a publisher or a fellow game developer – we would be delighted to give you a tour on our game and talk more about Oceanhorn 2.

Oceanhorn 2: Knights of the Lost Realm is a continuation to Oceanhorn: Monster of Uncharted Seas, a million selling action RPG title released for iOS, Mac, Steam, PS4, Xbox One, Android and later this year for Nintendo Switch. Oceanhorn 2 is powered by the unrivaled Unreal Engine 4.

Nordic Game 2017 17-.19.5. in Malmö, Sweden.
http://conf.nordicgame.com/

We could not be more excited about Nordic Game ourselves. In addition to Oceanhorn 2's big moment, Fumito Ueda is also going to be in Malmö! He is the mastermind behind Ico, Shadow of the Colossus and The Last Guardian and we are big fans of his work. It seems like Action RPG's are only now starting to catch up what Shadow of the Colossus did 12 years ago. The carefully crafted spirit of his games and the brilliance of his game designs are a driving force for game developers like us.

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Friday, June 17, 2016

Oceanhorn is coming to Android - Steam Mac version Out Now!

Oceanhorn – Classic Adventure Game for you favorite platform




Android has been one of the most requested platforms from us and we are happy to announce that Oceanhorn's world domination continues and Oceanhorn is coming to Android! Same team that works on console versions are behind the quality Android port. We'll get back to you with a release date later on!

In other news, we have just released an update for Steam version. It will add a support for Steam Controller and Steam link, but most importantly you can now play Steam version on your Mac! Save games in Steam are cross platform compatible.

So, in 2016 you will be able to play Oceanhorn not just on iOS, Apple TV or PC – but on Mac, PS4, Xbox One and even on your Android devices and Android TV!

Oceanhorn is the classic adventure game for your favorite gaming platform!



I am eager to tell you all what we have been working on for the past year – but it will have to wait just a little bit longer. ^_^

Tuesday, October 27, 2015

Oceanhorn is ready for Apple TV launch!

Precise controls for Remote and MFI Controller !

Apple launching a new device is always exciting time for us and this time we are especially thrilled, since Oceanhorn is about to debut in your living rooms thanks to the amazing hardware of Apple TV!

To ensure your adventure on big screen is a joyful one, we made several improvements to the game. The camera shows more action around the main character. The landscapes are more detailed and the fields, forests and the dungeons are littered with detail objects.

Apple TV Remote proved to be great controller for Oceanhorn as we have always relied on simple, yet efficient controls. You hold the remote like it is supposed to and click the track pad for sword swings and interaction. Oceanhorn also works very well with an MFI Controller!

Oceanhorn for Apple TV is a universal build, so if you have previously purchased Oceanhorn on iOS you can download it free of charge to play it on your TV.

Stay tuned for more Oceanhorn news in the future!

Monday, January 12, 2015

... and the Winner is!

1st: Joel won over jury's hearts with his smart book cover!

Oceanhorn Anniversary Screenshot & Fan Art Competition is now over! The jury has given the scores and we have our Top 10 entries!

The winner is Joel Julian with his fantastic imaginative children's book cover! Congratulations Joel!

In Joel's entry Oceanhorn is represented as a children's book called 'The Uncharted Seas'. The smart idea is executed perfectly. The work is unique, but still honors the source material: the character, the colors and the symbols are spot on! It is delighting to start decrypting the image. The adventure takes place in a bathtub that is based on our Hero's boat and the sail has been transformed into a towel. I can almost imagine him going to bed after the bath, dreaming of the adventures he is going to take when he grows up.

The quality of the competition was very high! The members of the jury went through all the participants, hand picked what they thought were the best of the entries and gave them score according to their personal preferences. Thanks to this complex process we now have very varied Top 10 entries. The competition was very tough at the top. The top 3 had only slim difference in score!

Here are rest of the Top 10 with comments!


2nd: Tom's unique approach to fan art!

Tom Stone came second with his awesome Oceanhorn themed puppet! I think this one took everyone of us by surprise and indeed it was favored by all the jury members.


3rd: Francesco is aiming for critical hit!

Francesco Botti almost took the prize with his high quality digital painting! The picture has it all. The details are loyal to the game visuals and it tells a clear story: the Hero is desperately trying to get the key from the raging ogre's neck to open the door on the background. Viewer can imagine that the arrow he is grabbing for is the one that will relieve ogre from its earthly problems.


4th: Thomas Rollus captured a warm get together
5th: MonsterRobotStudios enjoys their battles hot
6th: Rob Sharps epic battle

7th: WeDoPlay's humorous style inspired other artists!
8th: Francesco Gambino found a perfect spot for fishing
9th: Rogers' use of watercolor medium is superb!
10th: Jamie Jones' impossible screenshot. I know how hard this one is!




Thursday, December 11, 2014

Oceanhorn 2.5 is live - Win iPad Air 2!


It's time to start tweeting!

Oceanhorn 2.5 has just been released, with Ultra Graphics for iPhone 6/+ and iPad Air 2 - just in time for some celebration!

Celebrate the 1st anniversary of Oceanhorn with us and take part in an awesome competition! Brand new iPad Air 2 can be yours, just follow these steps and participate!


◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈ How to Participate ◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈

1 ) Take a beautiful SCREENSHOT of our game or do some awesome FAN ART
2 ) Tweet your image with #oceanhorn before 10th of January 2015 to participate

The development team will look for all the #oceanhorn tweets and handpick the best entry. Winner gets a new iPad Air 2!

- You guessed it. It runs Oceanhorn on Ultra Graphics!



Couple of tips for your screenshot hunting! Your screenshots will better stand out, if you take them from places rarely seen in Oceanhorn screenshots. You can also pick up objects and place them around for better compositions. If you climb higher, camera shows more of the landscape. It doesn't have to be all artistic though, if you manage to take a screenshot of a rare event in the game it might work for your benefit! - To take a screenshot on your iOS device, press lock- and home-button simultaneously.

For artists out there, we judges here love colors, so colored artwork will immediately have better impact than quick doodles. All kinds of fan art is appreciated, but why don't you try to capture some of the most memorable moments from Oceanhorn! Screenshots might be easier to take, but fan art has unlimited possibilities to win this competition!

Only one will win the iPad Air 2, but we will feature the best of screenshots and fan art here in our blog with comments from the development team.

Unleash your creativity and impress us!


◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈

Competition Rules, Terms & Conditions

Wednesday, July 30, 2014

GOTY Edition releases on 7th of August



Game of the Year Edition will be out on 7th of August. It comes as a free update to your purchased Oceanhorn! Load up your game and visit Tikarel to access new content! Enjoy!

Saturday, November 16, 2013

Top Charts Around the world and Launch Trailer!



Thank you so much Oceanhorn players around the world!

We have topped the App Store charts around the world! We got featured everywhere and all around launch has been amazing. We got stunning reviews from you guys and all the players and it just warms our hearts. Our hard work was welcomed with open arms and open hearts and all those hours in the midnight and late morning paid out.

Thank you! Why don't you enjoy our launch trailer! It also has a special message from Nobuo Uematsu for all of you! :)

Have a great adventure in Arcadia everyone! If you haven't yet picked up the game, here is the link where you can buy it! https://itunes.apple.com/app/id708196645?mt=8

Tuesday, November 12, 2013

Oceanhorn will be released on November 14th!

People of Tikarel need your help!

Finally! It's the long-awaited launch week of Oceanhorn: Monster of Uncharted Seas. Apple has approved our GM version of the game and everything is ready! On Thursday, November 14th, it is your turn to join the adventure. We really hope that you will like playing the game as much as we have liked making it.

It has been an incredible ride from the first 2D prototype of 2010 and the first secret gameplay video in 2011 to FDG Entertainment joining the team in the late 2012 and Nobuo Uematsu and Kenji Ito joining the project in 2013. Especially the last couple of months have been really intense. We have literally worked around the clock fixing, tweaking, and polishing to provide you with the best possible gaming experience.

We are very happy with the result. But don't believe the hype. In about 48 hours you can download it to your iPhone/iPod/iPad and judge for yourself!

Meanwhile, please enjoy these untouched screenshots!

Do you have the steady hand for the Pumpkin Seed Gun?

Unleash the power of whirl attack!

Turmos the Evil Overgrowth

Thursday, October 17, 2013

Working around the clock!

And it's hard to hold a candle - in the cold...
Hi everyone! We are hard at work here, going towards the release of the game. Here is a little something for the most impatient of you! ;)

Friday, August 23, 2013

Oceanhorn - Debut Trailer is here!



We are starting our final leg in the production of Oceanhorn. Here is the debut teaser trailer to celebrate it! We hope that you enjoy this video, as much as we do! :)

Monday, July 15, 2013

Nobuo Uematsu and Kenji Ito join Oceanhorn!


It is hard to believe this is true. Someone pinch me! The best video game composer in the world, John Williams of video games, Final Fantasy composer Nobuo Uematsu and amazing Kenji Ito, Mana and Saga series composer are composing music for Oceanhorn.

They are legendary!


Like for so many other game designers out there, music is ultimate source of inspiration for me and there is no bigger inspiration than Nobuo Uematsu. His music is so much more than audio background for Final Fantasy games, it is a window to a place where stories and adventures reside.

Kenji Ito, like Uematsu, is a master of melodies. His emotional tunes are one of the best in video games and his boss themes are famous among JRPG fans. His music for Gameboy game Seiken Densetsu (first Mana game) is closest to my heart.

What this means for Oceanhorn. The power behind Uematsu’s and Ito’s compositions is incredible. Their songs will open us new ways to reach players' hearts. It is mind blowing that a small developer team like us gets a chance to work with such legends. Together with the best video game composers in the world, we will make Oceanhorn a journey you won't forget.

Their contribution will make us work harder
. We thank our pals at FDG for making a dream come true!

Sailing with living legends


PS. Here is a link to Uematsus bands Earthbound Papas new album:
https://itunes.apple.com/us/artist/earthbound-papas/id430804676

Friday, May 31, 2013

Oceanhorn music in Youtube, now!

Over a year ago I promised I would introduce Kalle Ylitalo, one of the Oceanhorn composers. Here are three amazing sample tracks for you to enjoy!

Kalle has been working with us for two years now and together with talented sound designer Tapio Liukkonen, they make sure Oceanhorn sounds fantastic when you get your hands on it.

http://www.pandamusicfinland.blogspot.fi/
http://www.kaamossound.com/




Friday, April 19, 2013

Oceanhorn GDC and Wallpaper!

Hi everyone! We showed Oceanhorn for Touch Arcade and a small gameplay capture can be watched on Touch Arcade's youtube channel. We got some pretty fantastic feedback from gamers around the world. It felt good to show something more recent, but remember that this couple of minutes of gameplay is only a glimpse of things to come!



During the past month or so we have been concentrating on world map gameplay, boss fights and on the main quest itself. We are almost ready to show you some more of that world map gameplay, but not yet. Before that, I would like to share an Oceanhorn wallpaper with you!


Hero has just defeated Turmos, one of the bosses. Will you be so lucky?

Friday, March 1, 2013

Oceanhorn was accidentally released. We apologize.

Screenshot of Shame.


An early prototype of Oceanhorn was automatically released on App Store last night. It was night time in Finland, that's why it was live for hours before we heard about it ourselves and pulled the plug. We are deeply sorry for the inconvenience.





Those of you who purchased Oceanhorn, get your refund through App Store channels.
- In receipt email, or from iTunes Purchase History, click "Report a Problem" link
- Select "This application does not function as expected" for explanation
- To comments write: "Developer has issued that this is an unfinished build of Oceanhorn and it was accidentally released. oceanhorn.blogspot.com"

Again, we are deeply sorry for this pre-mature release. We hope this does not change your enthusiasm towards Oceanhorn.

So what happened? If you want to reserve a name for your game on App Store, you will need to upload a playable build to iTunes Connect. The build that was now automatically released, is 1.5 years old. It does not compare to the final product in any way.

Hey, maybe we should compare it. Here are some of the more recent media from Oceanhorn.


This is where the game begins!

Withered Lands is definitely not a boring place.

Tuesday, October 2, 2012

Oceanhorn Secret developer video Part II



Finally, it is here! Oceanhorn Secret gameplay Part 2! As you can see, game has progressed tremendously since the last gameplay video. Check out 3 minutes of adventure as nameless hero lands on Chronicler's Island to seek information about Oceanhorn.

More stuff coming up!

Thursday, September 20, 2012

World comes alive!




You can carry tens of objects. World also reacts to thrown objects!

World of Uncharted Seas is filled with caves and ruins of old civilization.

Here's some fresh screenshots for our followers!

Making a game as an artist is both fun and rewarding. You get to see a world that was in your head growing richer and richer everyday and after some time you get past the point where your world is no longer collection of symbols (Here is a tree, ok it's a forest. Stone walls, that must mean it's a cave.) but an actual place inside a game. Over 100 objects are modeled so far, along with 3D maptiles, enemies and characters. We hope you enjoy these screenshots!

Saturday, January 28, 2012

Oceanhorn: Secret developer video Part I


Someone uploaded secret Oceanhorn stuff to youtube! ;) The game is still very much work in progress, but we are proud to give you this small sneak peak of its gameplay. By the way it is secret, so tell everyone!

Details of some progress that can be seen here:

We are developing a "story engine" at the moment. We can add NPCs and have them say proper things at the right phase of the quest. The game is going to be story based, but very similar to old action RPGs. Actually, I would like to use this chance to name one of my favourites: Seiken Densetsu (FFA / Mystic Quest) for Gameboy! That game is a perfect example of how to give you a giant quest with simple ingredients!

Oceanhorn is coming to iPhone and iPad some time in 2012!

Tuesday, November 8, 2011

Thank you for such a warm welcome!

Yesterday we announced our new adventure title Oceanhorn: Monster of the Uncharted Seas through toucharcade.com's wildly active forums. None of us could have predicted the tremendous amount of positive feedback we got for our game! I think we hit the sweetspot here: people want adventure games to balance their gaming diet on iOS.

This looks really fantastic! Everything from the gorgeous art style to the adventurous premise hits all the right notes. Can't wait to see more of Oceanhorn.  :D

- Pacificsun0481, forums.toucharcade.com

People have been asking questions, so I'm going to give out some answers. First of all, the game is going to be Universal, so one purchase will make it work on all of your iOS devices. Previously we released Death Rally as Universal and it was received well among the players and media alike.

We are not ready to give this game a specific release date just yet; it will be released when it is ready. :) - Don't worry though, we are working hard on this! More information about characters, controls and game mechanics will be revealed soon.

Cornfox also has a twitter account and we would be thrilled to get more followers!