Thursday, October 17, 2013

Working around the clock!

And it's hard to hold a candle - in the cold...
Hi everyone! We are hard at work here, going towards the release of the game. Here is a little something for the most impatient of you! ;)

Friday, August 23, 2013

Oceanhorn - Debut Trailer is here!



We are starting our final leg in the production of Oceanhorn. Here is the debut teaser trailer to celebrate it! We hope that you enjoy this video, as much as we do! :)

Monday, July 15, 2013

Nobuo Uematsu and Kenji Ito join Oceanhorn!


It is hard to believe this is true. Someone pinch me! The best video game composer in the world, John Williams of video games, Final Fantasy composer Nobuo Uematsu and amazing Kenji Ito, Mana and Saga series composer are composing music for Oceanhorn.

They are legendary!


Like for so many other game designers out there, music is ultimate source of inspiration for me and there is no bigger inspiration than Nobuo Uematsu. His music is so much more than audio background for Final Fantasy games, it is a window to a place where stories and adventures reside.

Kenji Ito, like Uematsu, is a master of melodies. His emotional tunes are one of the best in video games and his boss themes are famous among JRPG fans. His music for Gameboy game Seiken Densetsu (first Mana game) is closest to my heart.

What this means for Oceanhorn. The power behind Uematsu’s and Ito’s compositions is incredible. Their songs will open us new ways to reach players' hearts. It is mind blowing that a small developer team like us gets a chance to work with such legends. Together with the best video game composers in the world, we will make Oceanhorn a journey you won't forget.

Their contribution will make us work harder
. We thank our pals at FDG for making a dream come true!

Sailing with living legends


PS. Here is a link to Uematsus bands Earthbound Papas new album:
https://itunes.apple.com/us/artist/earthbound-papas/id430804676

Friday, May 31, 2013

Oceanhorn music in Youtube, now!

Over a year ago I promised I would introduce Kalle Ylitalo, one of the Oceanhorn composers. Here are three amazing sample tracks for you to enjoy!

Kalle has been working with us for two years now and together with talented sound designer Tapio Liukkonen, they make sure Oceanhorn sounds fantastic when you get your hands on it.

http://www.pandamusicfinland.blogspot.fi/
http://www.kaamossound.com/




Friday, April 19, 2013

Oceanhorn GDC and Wallpaper!

Hi everyone! We showed Oceanhorn for Touch Arcade and a small gameplay capture can be watched on Touch Arcade's youtube channel. We got some pretty fantastic feedback from gamers around the world. It felt good to show something more recent, but remember that this couple of minutes of gameplay is only a glimpse of things to come!



During the past month or so we have been concentrating on world map gameplay, boss fights and on the main quest itself. We are almost ready to show you some more of that world map gameplay, but not yet. Before that, I would like to share an Oceanhorn wallpaper with you!


Hero has just defeated Turmos, one of the bosses. Will you be so lucky?

Friday, March 1, 2013

Oceanhorn was accidentally released. We apologize.

Screenshot of Shame.


An early prototype of Oceanhorn was automatically released on App Store last night. It was night time in Finland, that's why it was live for hours before we heard about it ourselves and pulled the plug. We are deeply sorry for the inconvenience.





Those of you who purchased Oceanhorn, get your refund through App Store channels.
- In receipt email, or from iTunes Purchase History, click "Report a Problem" link
- Select "This application does not function as expected" for explanation
- To comments write: "Developer has issued that this is an unfinished build of Oceanhorn and it was accidentally released. oceanhorn.blogspot.com"

Again, we are deeply sorry for this pre-mature release. We hope this does not change your enthusiasm towards Oceanhorn.

So what happened? If you want to reserve a name for your game on App Store, you will need to upload a playable build to iTunes Connect. The build that was now automatically released, is 1.5 years old. It does not compare to the final product in any way.

Hey, maybe we should compare it. Here are some of the more recent media from Oceanhorn.


This is where the game begins!

Withered Lands is definitely not a boring place.

Thursday, December 13, 2012

Oceanhorn of 2013 will be big and beautiful!



Oh man, how time flies. It has been a hectic year here at our studio. Oceanhorn project has grown from a 3D-tile tech demo into a full-blown adventure engine and the stuff that comes from the other end gives me goose bumps - of excitement. A year ago when we announced Oceanhorn, we never guessed how many people a simple announcement would attract. We learned that people wanted, no they needed an Action RPG like this for their iOS devices.

Because of your high expectations, we have worked hard and given all the time on our hands for the game. Everyday our adventure grows bigger, everyday the game becomes better, and everyday I'm more confident that this is what you players want. And that is what we are going to give for Oceanhorn - more time.

Oceanhorn that will be released in 2013 is a better game than the one that was initially planned for 2012.

After we released our last gameplay video, we got contacted by so many wonderful people who wanted to help us! One party stood out from the crowd. They were fans of the genre, they had played and loved the games that inspired Oceanhorn, and they had their best intentions to help us to give Oceanhorn all the polish it needs.

Now, Cornfox & Brothers are happy to announce that as an outcome of fruitful negotiations, we have begun cooperation with FDG Entertainment to bring you the best adventure game of 2013.

*** *** *** ***
Fantastic items and spells help you on your adventure

Cornfox is a three man team, so FDG comes in at perfect time to give us the privilege to concentrate on the game itself. Here is a summary of the things that we've worked on lately:

ITEMS
- Shield incoming attacks, bomb your way through walls, snipe down enemies with a bow, dodge roll and jump over ledges with trencher boots.

SPELLS
- We have implemented exciting interactive spells! Line up enemies for perfect FIRE shot. Throw items at enemies with FORCE spell.


Last arrow - make it count



UPGRADES
- Use your hard earned money to improve your Items and Spells. You get more arrows and bombs, your sword deals more damage and you get new properties for your items.

CONTROLS
- Floating Directional Controls: People have spoken and we listened. Big virtual stick is now gone. Game will include control options for all tastes.

BATTLE
- We are very pleased how items and spells gave much needed depth to the combat. There is nothing more pleasing than shooting down a Crapybara (that red insect thing) from a ledge, or performing an perfect dodge roll before Ogre hits you with a hammer and counterattacking him from behind.

Old Fortress hides a secret
ADVENTURE
- Switches, spikes, arrow traps, raising blocks, laser turrets and intelligent enemy respawning gives you hard time in dungeons and temples, but you will love every puzzling minute of it.

VISUALS
- Project started in 2010, so the character model in all its 800 polygon glory started to show its age. Well, we have a new higher polygon main character model now - better suited for adventures played in 2013!

CINEMATICS and STORY
- Epic adventure needs epic storytelling, starring Ray Chase as hero's father's voice.

SOCIAL
- Compare your BRAVE RANK together with your friends. Are you a Rookie Adventurer, Treasure Hunter or simply a Legend. Brave Rank tracks your every kill, discovered treasure chest and completed challenge to give you bragging rights.

*** *** *** *** 
Graveyard Island - one of the many small islands with side quests

See?! A lot of great stuff is coming up and our cooperation with FDG Entertainment is going to provide Oceanhorn something even more amazing, but we will tell you more about that later! :)

Have a great holidays and see you in 2013. Remember, we might be silent, but it only means we are working. Constantly. All the time. Until it's out.