Tuesday, December 17, 2013

Happy Holidays and New Year 2014!

Apple Awarded Oceanhorn as Best of 2013 in Indie Category

It has been an incredible month since Oceanhorn was launched on Nov 14. The game has been received so well in the media and by the fans that we are left speechless. And on top of all this, we learned today that Apple has included Oceanhorn in their Best of 2013 feature as #1 indie game. We are grateful and proud of this acknowledgement.

We released the first update to the game on Dec 6, and we are currently working on the next update.  We will continue supporting the game and expanding the world of Oceanhorn – The Adventure continues in 2014!

Saturday, November 16, 2013

Top Charts Around the world and Launch Trailer!

Thank you so much Oceanhorn players around the world!

We have topped the App Store charts around the world! We got featured everywhere and all around launch has been amazing. We got stunning reviews from you guys and all the players and it just warms our hearts. Our hard work was welcomed with open arms and open hearts and all those hours in the midnight and late morning paid out.

Thank you! Why don't you enjoy our launch trailer! It also has a special message from Nobuo Uematsu for all of you! :)

Have a great adventure in Arcadia everyone! If you haven't yet picked up the game, here is the link where you can buy it! https://itunes.apple.com/app/id708196645?mt=8

Tuesday, November 12, 2013

Oceanhorn will be released on November 14th!

People of Tikarel need your help!

Finally! It's the long-awaited launch week of Oceanhorn: Monster of Uncharted Seas. Apple has approved our GM version of the game and everything is ready! On Thursday, November 14th, it is your turn to join the adventure. We really hope that you will like playing the game as much as we have liked making it.

It has been an incredible ride from the first 2D prototype of 2010 and the first secret gameplay video in 2011 to FDG Entertainment joining the team in the late 2012 and Nobuo Uematsu and Kenji Ito joining the project in 2013. Especially the last couple of months have been really intense. We have literally worked around the clock fixing, tweaking, and polishing to provide you with the best possible gaming experience.

We are very happy with the result. But don't believe the hype. In about 48 hours you can download it to your iPhone/iPod/iPad and judge for yourself!

Meanwhile, please enjoy these untouched screenshots!

Do you have the steady hand for the Pumpkin Seed Gun?

Unleash the power of whirl attack!

Turmos the Evil Overgrowth

Thursday, October 17, 2013

Working around the clock!

And it's hard to hold a candle - in the cold...
Hi everyone! We are hard at work here, going towards the release of the game. Here is a little something for the most impatient of you! ;)

Friday, August 23, 2013

Oceanhorn - Debut Trailer is here!

We are starting our final leg in the production of Oceanhorn. Here is the debut teaser trailer to celebrate it! We hope that you enjoy this video, as much as we do! :)

Monday, July 15, 2013

Nobuo Uematsu and Kenji Ito join Oceanhorn!

It is hard to believe this is true. Someone pinch me! The best video game composer in the world, John Williams of video games, Final Fantasy composer Nobuo Uematsu and amazing Kenji Ito, Mana and Saga series composer are composing music for Oceanhorn.

They are legendary!

Like for so many other game designers out there, music is ultimate source of inspiration for me and there is no bigger inspiration than Nobuo Uematsu. His music is so much more than audio background for Final Fantasy games, it is a window to a place where stories and adventures reside.

Kenji Ito, like Uematsu, is a master of melodies. His emotional tunes are one of the best in video games and his boss themes are famous among JRPG fans. His music for Gameboy game Seiken Densetsu (first Mana game) is closest to my heart.

What this means for Oceanhorn. The power behind Uematsu’s and Ito’s compositions is incredible. Their songs will open us new ways to reach players' hearts. It is mind blowing that a small developer team like us gets a chance to work with such legends. Together with the best video game composers in the world, we will make Oceanhorn a journey you won't forget.

Their contribution will make us work harder
. We thank our pals at FDG for making a dream come true!

Sailing with living legends

PS. Here is a link to Uematsus bands Earthbound Papas new album:

Friday, May 31, 2013

Oceanhorn music in Youtube, now!

Over a year ago I promised I would introduce Kalle Ylitalo, one of the Oceanhorn composers. Here are three amazing sample tracks for you to enjoy!

Kalle has been working with us for two years now and together with talented sound designer Tapio Liukkonen, they make sure Oceanhorn sounds fantastic when you get your hands on it.


Friday, April 19, 2013

Oceanhorn GDC and Wallpaper!

Hi everyone! We showed Oceanhorn for Touch Arcade and a small gameplay capture can be watched on Touch Arcade's youtube channel. We got some pretty fantastic feedback from gamers around the world. It felt good to show something more recent, but remember that this couple of minutes of gameplay is only a glimpse of things to come!

During the past month or so we have been concentrating on world map gameplay, boss fights and on the main quest itself. We are almost ready to show you some more of that world map gameplay, but not yet. Before that, I would like to share an Oceanhorn wallpaper with you!

Hero has just defeated Turmos, one of the bosses. Will you be so lucky?

Friday, March 1, 2013

Oceanhorn was accidentally released. We apologize.

Screenshot of Shame.

An early prototype of Oceanhorn was automatically released on App Store last night. It was night time in Finland, that's why it was live for hours before we heard about it ourselves and pulled the plug. We are deeply sorry for the inconvenience.

Those of you who purchased Oceanhorn, get your refund through App Store channels.
- In receipt email, or from iTunes Purchase History, click "Report a Problem" link
- Select "This application does not function as expected" for explanation
- To comments write: "Developer has issued that this is an unfinished build of Oceanhorn and it was accidentally released. oceanhorn.blogspot.com"

Again, we are deeply sorry for this pre-mature release. We hope this does not change your enthusiasm towards Oceanhorn.

So what happened? If you want to reserve a name for your game on App Store, you will need to upload a playable build to iTunes Connect. The build that was now automatically released, is 1.5 years old. It does not compare to the final product in any way.

Hey, maybe we should compare it. Here are some of the more recent media from Oceanhorn.

This is where the game begins!

Withered Lands is definitely not a boring place.