Sunday, January 1, 2012

2012 - Year of the Sea monster!

Hi everyone! Sorry for the long silence. Developing Death Rally: Road Wars took most of our time during November and December of 2011 so we had to scrape all the time we had between submission days and days Death Rally was out being tested to develop our adventure game Oceanhorn.

I thought I would give a quick update of how things are going with Oceanhorn. We just finished our First Playable milestone before holidays, which we simply dubbed as Christmas build.

Most of it has been basic gameplay features, something that doesn't sound much yet, but is the basis of all things to come. Our Nameless Hero can slash down bushes, collect coins, hearts and artifacts, explore the world and fight with enemies with his sword.

Soon after we came back from holidays, we continued from First Playable milestone and made Hero collect keys and open gates, pickup and throw small rocks and push large boulders. What this means is, we can soon start designing dungeons!

I previously introduced the Ocean map editor to you. Well, we decided to change its name so that editor assets and code would not get confused with all the Oceanhorn-related stuff. So the new name for our editor is ROC, after the mythic bird. Wikipedia: Roc (mythology)

Why ROC you ask? We wanted a short name. Roc sounds cool and if you know the meaning behind it, you can imagine mighty and powerful bird soaring in the skies. Well, our editor is becoming a mighty tool used from birds eye perspective ;) - We can make maps very efficiently and creating the lanscape is adventure in itself! ROC is developed together with Mountain Sheep and it works in iPad! I hope I can show you more of it later.

You got to believe me, there has been times I wanted to post videos or more screenshots of Oceanhorn, but then I thought you deserve a good showcase when the time comes. Some of the game engine features has to be fine-tuned before that happens. But it will be soon nevertheless!

Happy new year 2012!

Coming up in this blog:
- Presenting composer of Oceanhorn, Kalle Ylitalo and some of his music!



14 comments:

  1. I got so excited when I saw a new post here in my RSS reader. Thanks for the update! What do you think about doing some behind the scenes of you actually working in Roc a little bit to post later? That stuff is always fun to watch.

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  2. Hi Kevin! We're going to do that!

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  3. 2012 Baby - I CAN'T WAIT!!!!

    I would love to see any behind the scenes as well - I love learning about map editing, etc...

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  4. yeah...i think we're all curious about the developing process of Oceanhorn...the only bad news? i think you won't publish it before mid-2012...or why not late 2012!

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  5. I'm glad you are looking forward to Oceanhorn Mosscow and Riccardo!

    We don't usually rush game development, but we have tendency of working quite fast. I think we are ready to make release date estimate later, when we can use 100% of our resources on this project. Currently, work on editor and our other projects hinders Oceanhorns development. Still, every week lot of new gameplay features and art emerge. Hope I can show you stuff soon! :)

    Thanks for following us!

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  6. Can't wait to find out more!

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  7. I'm really excited about this game!
    But I have a doubt, it will be released in Portuguese too?

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  8. Awesome news! Looking forward to your little gem and hope you'll update soon again! Take your time and make a great game!!! :-) Greetings from Austria!

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  9. I hope OceanHorn can come out for the PS Vita it would be so awesome with buttons and two analog sticks please think about it I would buy it since I am getting a PSV on day one.

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  10. PSV is going to be day one purchase for me too! I am a huge PSP fan myself and love all Sony platforms. We would love to develop Oceanhorn for PS Vita, but it is something we cannot yet decide.

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    1. I like this game.Thanx for sharing.It is a great post.I have read all the post defense games online

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  11. Would love to see this game on the psvita(Please,with sugar on top!)!A beautiful game like this deserves real controls on an awesome Oled handheld screen!

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  12. I hope OceanHorn can come out for the PS Vita too :)

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