Kotaku: The iPad's Unofficial Take on Wind Waker is Looking Great!
So far the article has had 10 000 views and counting! Thanks a ton! All the publicity for an indie game is needed! ^_^
About the controls. Battles are one of the key ingredients of Oceanhorn, but so is interacting with your environment. We aim to keep the number of on-screen buttons minimal. In fact, you will do various things with that same "A" button. You can talk to people, push boulders, throw rocks etc.
Controls are one of the drawbacks of the iOS platform. I know there are games with slew of buttons for your right thumb, but many times they can make gameplay just a little bit confusing and sometimes frustrating. We try to minimize confusion, but it is likely that we will add a "B" button at some point, but first we try to live without it. The less a player has to worry about where to press, the more fun he has with the game.
I find it kind of funny how Oceanhorn is constantly compared to Wind Waker. It's ok, but I would like to state that we are not making a copy of any existing game. Instead, we try to capture the feeling of our favourite console adventure / RPG games, where you can discover the world, find treasures and roam through lands and seas.
Thanks for your interest in Oceanhorn everyone!